QT is finally understanding their pricing was totally wrong.
QT is finally understanding their pricing was totally wrong.
What do they mean, no distribution licenses? For 500/year I can develop but not sell? :)
It seems... eccentric... to make a public announcement of the price of a new licence, then mention that in order to actually use it you'll need to buy another licence as well whose price you aren't publishing.
So does this whole topic apply only to embedded systems then? I am a Qt developer who has bought Qt licences in the distant past, but I know nothing about embedded systems, so that would explain why we seem to be talking at cross purposes as well as why I found the original post so puzzling.
For desktop & mobile applications, I can go to qt.io, ask to buy a Qt licence, and be quoted straight away a per-developer annual fee with no reference to any separate distribution licence. What I'm wondering is whether this will also be the case for the new micro-business tier, or whether it introduces some requirement for a separate distribution licence that the normal application development licence does not have.
Edit: I see now that I have completely mis-read the original post. It says that the micro-business tier offers a licence for "Qt for Device Creation", not for Qt in general. So it probably isn't available at all for desktop & mobile applications. I'm sorry for wasting your time.
It seems like this license is maybe ideal for a small company that wants commercially-supported Qt to use while developing a product prior to selling it?
That seems like a fairly small niche to target, but presumably they're making this change based on actual usage data and not just conjuring it out of thin air.
So basically if you're a one man shop it's an improvement I guess?
https://mb.cision.com/Main/14183/2742082/991814.pdf (host blocked by uBlock for me)
Basically if I'm a hardware company A, and I want to build a device that uses Qt5, originally I would buy a commercial license up-front for like 5 figures. If I'm building this product using my own personal funds and not VC-funding then this represents a huge outlay to get commercial support. What this $500 fee does is allows me to do commercial-licensed development out of the gate but without any support resources beyond installation(which was easy). Then, when I start doing design verification and am fixing bugs in the product I can start paying for a full commercial license and get support if I discover an issue with the graphics engine.
Getting Qt up and running can be difficult if you've never done any open-source or Linux development before. And for some systems, having installation support is paramount because the build systems are not tightly integrated with Qt's build system(EG QNX). So it can ease some difficulties in using Qt.
I think this is a pretty good offering for a niche of users who would otherwise avoid all the GPLv3 code and stick to Qt core, develop alternatives to all the good Qt modules like the virtual keyboards and stuff, and then determine they don't need to pay for a full commercial license once they get up and running. This provides an alternative path for those users where they can feel comfortable just using Qt's version of certain things. And it's probably a big win for them.