Inside the DNA of the Facebook Mafia
techcrunch.com
techcrunch.com
One of the best articles I've read by Sarah Lacy (I wish she would write more big picture stuff like this) and it's on TechCrunch! It would be a very interesting visualization to build a Silicon Valley family tree from Fairchild Semiconductor to HP to Xerox PARC to present day. Maybe that is one of the reasons Silicon Valley can't be duplicated - and is one of the most unique business locations on the planet - everyone is virtual cousins or 2nd cousins with everyone else. All in the (extended) family.
Did Facebook really have controlled pacing or did the product actually just start out as a niche product and grow? I thought the latter. The difference being did Zuck actually have even a blurry plan of its growth?
According to Robert Scoble, the controlled pacing is still going on:
"Here’s the phases of Facebook:
Phase 1. Harvard only.
Phase 2. Harvard+Colleges only.
Phase 3. Harvard+Colleges+Geeks only.
Phase 4. All those above+All People (in the social graph).
Phase 5. All those above+People and businesses in the social graph.
Phase 6. All those above+People, businesses, and well-known objects in the social graph.
Phase 7. All people, businesses, objects in the social graph."
http://scobleizer.com/2009/03/21/why-facebook-has-never-list...
Phase 1: Harvard only.
Phase 2: Ivy-league only.
Phase 3: Top schools only
Phase 4: Top schools and their alums only.
Phase 5: All colleges
Phase 6: All colleges + high schools
Phase 7: Everyone
Phase 8: Everyone + app makers
Phase 9 (not sure on the timing of this, I forget if "I Support X" pages came out before or after the platform): Everyone + app makers + political causes
Phase 10: Everyone + political causes - app makers except Zynga.
Phase 11: Everyone + political causes + businesses + Zynga
Phase 12?: Everyone + everything?
Maybe it's volume over substance (ironically discussed in this article: low quality views vs. engaged users)
Shhhhh... Don't tell Google!
These "Mafioso" Startups are playing the right game. Leverage slow growth and focus on maximizing value per consumer, rather than maximizing the number of consumers.
A good point made in the article, that could have been overlooked.