[1] https://www.loeb.com/en/insights/publications/2012/06/tetris...
[1] https://www.loeb.com/en/insights/publications/2012/06/tetris...
I should note that it is possible to patent game mechanics, and there are various patents owned by them, and also other developers of Tetris games. None of these cover the core mechanics of Tetris however.
After reading about it again/more, I think it might be that people are reading a specific line of reasoning about merger doctrine as applying to copyrightability in general, when it's actually only addressing one part of the overall question of copyrightability and is still accepting that mechanics can't be copyrighted per se because they're functional. But this is still an impression and not something I can rigorously argue at this point, so be sure to consult your lawyer before writing a Tetris clone, I guess.