eg
x = [1,2,3]
Thread1 -> x + [4] => [1,2,3,4]
Thread2 -> x + [5] => [1,2,3,5]
But you were expecting [1,2,3,4,5]
Reality was that you wanted an order to your events, normally enforced by locking, which the immutable vector doesn't seem to help you with; they were both able to update independently, but you actually wanted them to update dependently.
If you try to use immutable datastructures to avoid locking, then how is conflict resolution handled?
I think the answer would be that it doesn't help you avoid locking; either you lock & share a single reference to the latest version of your immutable vector, to enforce ordered events, or you define a resolution strategy separately. The immutability aspect just stops you from not having a resolution strategy -- which would always be incorrect
And if I understand correctly, the ideal scenario for immutable datastructures in concurrent scenarios is when you can define such a merge strategy (and safely give threads their own copy of the datastructure to muddle with, without actually having to copy the entire datastructure)
It does, if you believe serialization by locking is the main strategy to handle serialization (in which case, mutable or immutable, you still need to lock), and so... you still need locking. Serialization being the main scenario GP gave.
Your original answer didn't resolve the problem either -- fine, you didn't need to lock when adding elements to your immutable structure, but you still haven't reached serialization; you've just pushed the problem back another step.
The answer that I believe GP would need to correct his understanding, (and much more importantly, the answer that I'm interested in :-) is what serialization strategies does immutable datastructures enable, if not locking?
The other correction GP seems to require is whether serialization is actually that important in general, and whether functional programmers tend to experience otherwise... But I don't care about that answer :-)
Depending on your performance goals, Compare-and-Set with retries a la clojure's atom reference construct.
Regards your other question(s), I will just add that I answered many similar questions for myself (as well as disabusing myself of a lot of misconceptions) by undertaking to get a basic understanding of Haskell.
If you're planning to have multiple threads append items to a list, the immutable way to do it is to have each thread return a list of items to append to the main list, then fold those items into the list.
Again using git as an example, there is the persistent data structure, aka the commit graph, as well as mutable references to commits, aka branches. A change to what commit a branch references needs to be synchronized.
It's great to have git as a mental model in this discussion, really useful.
An easier example could be that you have a tree structure that represents a mathematical expression. The evaluation of every node could proceed on its own lightweight thread. The merge strategy would be to simply perform the appropriate operation on the results produced by the threads evaluating the child nodes.
You have customers' orders to buy items. One last item remains at your store. You accept one order and update HEAD. You accept another order in parallel and follow to merge. "Merge" here means that you need to return money to the customer and send out an apology e-mail.
More cumbersome than locking, isn't it? But possible, yes.
Your example is much better. I also was thinking of maintaining an account balance with a log (vs. synchronising updates to a stored amount), but it's not much different from your example.
And of course this "eventually consist" strategy is generally how things happen "at scale", persistent data structures or not.
Having used immutable data structures and concurrency in non-clojure languages, I mostly resort to something like concurrentML for concurrency. Message passing lets you solve situations like that in more elegant ways.