Every classic Half-Life game is now free on Steam
store.steampowered.com
store.steampowered.com
They even completely remade the Xen part and according to reviews, its better than the original, which some players did not like that much.
My real favorite was Opposing Force. It's unfortunate that games have become so complicated and mod-unfriendly that that font of creativity has pretty much dried up. I'm amazed at Black Mesa, but back in the early 2000s, you didn't need a large team to make decent levels, or even total conversions.
In Minecraft you've got a situation where there is such a vibrant modding community that curation and configuration of mods to produce a complete working system with some particular flavour or theme is a whole separate skill. It's like the skill needed to make a decent container for a particular piece of server software. The right pieces but badly tuned may still be a miserable experience.
It's actually very strange now for me in "vanilla" Minecraft because I'm so used to certain features "everybody" mods into the sort of packs I play. Vein mining is an example: Most packs these days recognise that individually mining several adjacent blocks (or similar with other tools e.g. chopping down a tree one block at a time) is busywork, so they eliminate it. Hold down a modifier, hit one block, all identical blocks are affected at a proportionate cost to hunger and wear on the tool used.
I dunno... Seems like general purpose engines are much more readily available. The best mods were similar in scout to writing a new game in a very very hacky engine... I imagine the ones who once would have been modders are now just making games.
Garry’s Mod was pretty popular a few years ago (not sure about today). It’s a very mod friendly game as it itself is a mod. There’s also Minecraft.
But yes, you are correct than many big (AAA) games don’t support mods anymore. I believe there three big reasons:
* Server control / licensing: With games like Minecraft where you can run your own server, you get to choose what mods are on the server. The publisher running their own server with other people’s mods could get them into licensing trouble.
* Complexity: Mod support takes time and effort. You need to ensure a stable API (or stable enough) do mods don’t break every time you update your game. Yes, you could just break the API, but fans of your game aren’t going to like that.
And finally, the big one:
* Money: Why add support for mods if you can’t make money from that feature? Yes, you could make it a DLC, but why put in the effort if there’s no guarantee of an ROI?
Keep in mind Black Mesa isn't quite finished, they are still polishing off the final levels. But there's still a good 10-20 hours or so of gameplay.
There's also some features that are broken in the Steam release of HL1 vs the original Sierra release if I remember correctly but that's another bag of worms.
Basically someone used the HL universe as a roleplaying environment. He pulls it off!
EDIT: I'm not sure this is the same version of the game, but I don't think it's the original. There are some physics things in it. Still worth a watch.
Black Mesa is a recreation of Half-Life 1 in the modern Source engine completely from scratch. I've followed its development for over a decade and have been consistently impressed by how good it is. They just released the last couple chapters too, so now's a great time to try it out.
There is also the Lost Coast 'episode' which is more of a tech demo instead of a game but really worth to play through as well.
For games this one surprised me given just how many times I've stood right under it... https://www.reddit.com/r/GlobalOffensive/comments/3g6dh9/has...
Of course I don't walk around staring at the sky or anything, I'm sure I miss stuff all the time too. Always a 'whoa' moment when you do remember though.
At least I've been wanting to try VR for a while for the other games so it's not quite $1000 to play a single video game..Thats what I tell myself at least.
Did you give it a few tries to see if you could adapt? When I started FPV it could be pretty disorienting even while sitting down, after a little bit I had no problem at all standing while flipping all over the place with the drone.
I'd also try the new Black Mesa remake, it's really well done.
Just such a shame episode 2 ended with a cliffhanger that never got fulfilled, as almost everyone knows
Players new to the series would be better served by playing the original Half-Life than Black Mesa.
My handle is a reference to the HL universe :)
It would great incentive offered by Valve to simply have a Steam account.
That coupon was certainly a good business decision for Valve. My library now contains 100+ games.
This was back in an ancient dial up age when downloading a CD's worth of game seemed crazy, but I liked the idea of having a "backup" of the CD accessible just in case.
Even by the time HL2 rolled around I wasn't playing FPSes so much. I played and enjoyed it, but the experience doesn't compare to HL1.
[0] https://www.macworld.com/article/3447396/how-to-stop-getting...
Steam does have history selling games that can't be played. I bought Max Payne a few years ago at only to find that doesn't run on Windows 10 either (iirc I used WINE that time).
https://steamcommunity.com/app/70/discussions/0/257985440075...
See https://steamcommunity.com/app/70/discussions/0/257985440075... or search for "half life windows 10 fps"
When the support person finally handed over the keys to the kingdom after like 15 years of not being able to login I was ecstatic. I couldn’t believe that they basically helped me out on what really came down to the honor system.
Now all these games are free. Go figure =)
I’ve been reviving an old 3770k as of late, getting back into overclocking and desktop PCs in general. My goal is to build a decent little desktop side rig for compiling nerves/rpi kernels. The integrated graphics can’t do 4K, so I knew I needed an actual GPU. Getting back into this scene has been really nostalgic from the high school years. I started with a cheap RX570 that whines and cried under load like a thousand dying rats (coil whine?). So I returned that and took big green for a spin w/ a GTX 1650 from EVGA which is by no means a top dog card but it has worked really well to drive my 4K display.
I fired up HL2 this weekend on Linux and played it for a few minutes. So nostalgic! The weird noises and radio crackles really hammer home the dystopian future. I can’t get the game to run full screen though (Linux problems) but it works okay in windowed mode. I don’t know how people game on Linux because despite the progress it’s still so far from being sane.
2. Install Steam and enable compatibility mode in settings
(And Gog Galaxy and special shout out to Lutris which should be installed as well)
3. Profit
I got bogged down trying to install new Mesa libraries and just resigned myself to playing windowed, until such time as folks with more skills fix the mainline and I can just upgrade to it.
For some reason it never occurred to me to try a different distro. Mint might be in my future!
but you are right, the UI is quite horrible
https://store.steampowered.com/app/50/HalfLife_Opposing_Forc...
And if you have, I recommend the aforementioned Black Mesa edition of Half-Life, as well as the Community Edition of Half-Life 2.
I can't find anything about "Community Edition of Half-Life 2", what is that?
EDIT: Maybe you mean "HL2 Update"? ... https://www.polygon.com/2015/3/27/8302337/half-life-2-update...
There is also the "HL2 Cinematic Mod" but that looks ridiculous (pretty much a scantily dressed Alyx) ... https://crappygames.miraheze.org/wiki/FakeFactory%27s_Cinema...
Did they start counting from zero or is the latter a subset of the former?
Play them in order: HL2, HL2 EP1, HL2 EP2.
Clearly that didn't happen.
What you need to know is that it's more campaign for half life 2. If HL2 is a movie, episode one is the first episode of the TV show. Smaller, but still good.
Valve originally planned on releasing a series of episodic entries in the HL series, two per year if I remember correctly. However they were never able to meet this schedule.
1998 HL -> 2004 HL2 (6 years) -> 2020 HL3 (16 years)
At least improvements in VR tech might make overlook that...
Technically there were the episode releases too, and so it doesn't really hold up to scrutiny. I just liked the idea that they released one full game on schedule befitting the name.
Edit: As cosarara correctly points out, HL2 also runs natively.
You can also force it to use Proton when a native version does exist which is useful for bad ports.
1: https://old.reddit.com/r/virtualreality/comments/egccp8/valv...
I was surprised that I don't already own Half-Life on Steam. I have the Orange Box, but I guess I only have boxed copies of the older games and expansions.
Edit: OK...I see folks reminding me about other classic FPS games that came before HL but I was too young when those games came out so my first FPS experience was with HL. Also by the time I started playing video games those games were too old graphics-wise to entice me to play. But fair point!
Unreal is a game I enjoy today and will probably play again sometime this year; HL's linear scripting is something I only need to see once, and its realism hasn't aged so well.
I think you're forgetting a few titles...
"Firsts" are often a bit fuzzy.