Would there be any interest?
I recently discovered that I could create reasonably decent looking UI elements using only layer styles. I assume there are better ways to do it.
I actually built a small business around them: http://photoshoplayerstyles.com/
Just make sure to Name and Group your layers, otherwise you can end up with 100s of layers named Layer N with undecipherable thumbnails. Also it's nice to save your most commonly used layer styles to swatches.
That said, Lynda.com is subscription-based and tends to be lengthy. A short set of tutorials on key techniques would be a great resource.
My preferred tool is Keynote using the Keynotopia templates[1], but there are an array of excellent options for quickly creating rich, interactive mockups.
I use a pen and paper or a tablet for mockups.
I edit images in Pixelmator.
I don't use art editing tools for mockups.
www.hotgloo.com
(note: not affiliated with hg in any way)
http://www.mydamnchannel.com/You_Suck_at_Photoshop/Season_1/...
How do I make X in Photoshop?
X is any physical object you can think of.
This will return relevant results for all valid values of X.
Examples for X:
1) X=Earth: http://www.google.com/search?sourceid=chrome&ie=UTF-8...
2) X=Sand: http://www.google.com/search?sourceid=chrome&ie=UTF-8...
3) X=Monkey: http://www.google.com/search?sourceid=chrome&ie=UTF-8...
4) X=Pyramid: http://www.google.com/search?sourceid=chrome&ie=UTF-8...
Actually, for simple mockups which seem to be what most people here are talking about, I most often use PowerPoint...
Obviously it's a long way behind Photoshop for general sketching, let alone the far more sophsticated stuff Photoshop can do, but when we just need a quick overview of an interface concept, it works fine. It's relatively easy to use and the whole office already has it and largely knows the basics.
Plus, because it forces you into a very primitive sketch, no-one starts debating fonts and colourschemes, or whether things should line up slightly differently. Focus on that later, get the general concept out there and sorted first.
Biggest issue with using Photoshop in your actual production pipeline: "programming in the large" - you can't do code reviews or merges on PSD files, not nearly as easily as .cpp files. So as a team gets big, it is very hard to scale up.
Often the tools (Flash [not Flex], Photoshop, etc.) you use as a small team of <10 people just do not work when you have 20-50 people working on the same project. Then again, maybe teams never should get that big!
So you create the UI elements as PSDs and then export to some image format when building? Or do you actually interpret the PSD files in code itself?
It's odd knowing the intricacies of the beast that photoshop has become. I couldn't imagine learning it all from scratch right now, but having come from such an early version (4.0 was my first version) I saw many of the current features get added in, and learned as it went along. Then again I suppose I can understand it. I switched to vim as my primary editor around four years ago. I feel like vim is my current photoshop - enormously complex, but elegant once you understand it.
Illustrator is where I head for scalable vector stuff (duh). Despite having seen some crazy, crazy awesome wizardry with the Photoshop pen tool, in AI the pen tool is much more manageable and powerful IMHO, especially in conjunction with the all-powerful Pathfinder.
The number one reason I prefer Fireworks it's that the file itself can be viewed as normal PNG (and still retain editable features). The second is the mix of vector/pixel objects (all you want from vectors but as pixels).
If you have to design for the web I would recommend you to use Fireworks over Photoshop as your design tool (please stop with the shadows and gradient madness, they make the page rendering slow and scrolling crappy).
Can anyone ever know Photoshop? I've been a Photoshop user since version 2.5.1 (1994), and even though I use Photoshop daily, I feel I've barely scratched the surface of its power. Photoshop is the main reason why I keep my Lynda.com subscription.
Last week, Dan Benjamin and Jeffrey Zeldman interviewed Adobe's John Nack for 'The Big Web Show'. John Nack himself admitted to not knowing everything about Photoshop, even though he used to be Adobe's Photoshop Senior Product Manager.
But then, you never stop learning.
For example, if I want to save a gif or png file, Photoshop is going to give me a smaller file size for a given image quality than anything else.
Another example, it's the only pixel based program I've found that has acceptable masking features for even the simplest forms of icon design.
I make everything in SVG and use CSS to continually change the size without loosing detail.
I only convert to pixels\PNG when ready to deploy. Don't design any fixed pixel art during the development process and you will save tons of time.
I know we're not specifically on the topic of hybrid producers here, but I really believe that a programmer should be able to assemble a design or help create a blended approach to UX while working on a project.
"I'm a coder, not a designer" is a poor argument. I use Photoshop daily as well as my language of choice, IDE, JS/jQuery, etc. and I'm no MENSA candidate by any stretch of the imagination.
I think if you love web development, you want to be involved in the whole process.
I know we're not specifically on the topic of hybrid producers here, but I really believe that a programmer should be able to assemble a design or help create a blended approach to UX while working on a project.
"I'm a coder, not a designer" is a poor argument. I use Photoshop daily as well as my language of choice, IDE, JS/jQuery, etc. and I'm no MENSA candidate by any stretch of the imagination.
I think if you love web development, you want to be involved in the whole process.
I don't remember the version number but I know it was B&W only. I was in a graphic design school ("Lycée Professionnel" for fellow frenchies) and our teachers were aware of the global change of direction of our future job so they obtained a dozen of small Macs rigged with old versions of Illustrator (88), Photoshop (wikipedia says it must have been 1.0), and the awesome TypeStyler.
I use it daily since my first job in 96, that's 14 years. Wow, time flies.
The artwork is saved in largish PSD files and I have a script which generates the required AppleScript to open each one, scale down the images to the required formats (for ex, retina-display and non-retina display), occasionally exporting different layers into different output files.
That said, if you want to edit photos, or do pixel-based image manipulation of any sort, it's superb piece of software.
Not to mention a fraction of the price. There's a free trial, give it a shot.
I don't fee like I need any more skills in Photoshop.
But it delivers what you need.