Also, parental issues are a lot about addictiveness of games, kids acting aggressively after whether out of frustration or cause they don't want to stop and refusing to participate on other activities.
If people become so good at pressing the right buttons in the brain, the probability of success of "teaching" children to not get addicted will be very low, and the best chance of success is abstain from it, just like with opioids.
tl;dr: kids behavior changes depending on which activity they do or did last hour
I mean, seriously, it is the similar with adults. Gamer after long session is more irritable, still frustrated from looses and not exactly pleasant to be around.
Not really, depends on the age of the children, by age 5 they are likely to become very good a the games. Speaking from experience, my young children play Wii Sports games.
You could argue that no gaming at all is the best option. Maybe, that's a separate discussion. Given the choice between "classic" gaming and motion controllers, the Wii model wins by a huge margin. It cannot compare, the parent comment describes the benefits really well.
There is something to your point about post-game hyperactivity, but that can be dampened with some parental intervention. The same behavior can be observed after sugary drinks, vigorous play...
Yes, but parent will still dislike the need for that "parental intervention" that did not had to be. Plus, younger sibling or friend or other relative do not deserve to be on receiving end of that behavior.
When I see my kids to turn into little assholes after sugary drinks, I would have limited or stopped them entirely too. Or be like "no the issue with sugary drink is not that they dont get exercise, it is how they act". (My kids dont have that issue with sugary drinks).
See https://jamanetwork.com/journals/jama/article-abstract/39181...