On a serious note: would a judgement in this case have immediate impact on other companies, or would it set a precedent? Also, what are the proposed damages? How is Apple supposed to repair the situation?
Honestly, this feels entirely arbitrary (Apple is far from the only one that leverages their position as digital goods market makers). I'm not saying conspiracy or anything, but I wonder if this is related to the POTUS's vendetta against AAPL.
Most Android phones come with an alternate appstore installed (e.g. Samsung come with their own one as well as google play) and you can easily install others.
To install alternates on the iPhone you have to root it.
Console makers have always forced third parties to pay a fee to distribute their games.
The ruling is less about Apple forcing consumers to buy only through the AppStore, and more about only allowing sellers to sell through the AppStore.
If I make a PS4 game, or a Nintendo Switch game, I can sell it on the PSN store and/or Nintendo e-Shop, sure, but I can also produce a physical copy that I can obtain outside of the store, and that is definitely not the case for Apple software developers.
Apple software developers MUST go through the AppStore and they MUST pay that fee, no matter what.
It is that specific lack of competition; the lack of other places to sell your iOS applications, that the USSC judged against, by my reading.
Today, almost all games have an online component - that only work on console controlled networks.
> Apple software developers MUST go through the AppStore and they MUST pay that fee, no matter what.
I think you also need to pay a fee to publish any PS4 or Switch game that would run on untampered consoles.
Eh, it doesn't work like that, if I spent a lot of time coding an iOS app, but Apple rejects it, that's my investment gone. Of course I can learn Android development, but I still spent a lot of time learning about iOS without any benefit.
Meanwhile, someone sold you a burger, if you didn't buy it, it doesn't mean someone else couldn't buy it...
Although it is likely Apple has started to "subsidise" some of its iPhone margin in 2019 with its Services Revenue. And likely continue to do so in 2020 and onwards.
There was a good interview in the vergecast with a lawyer preparing the case against Apple. The answer to “is it a different case for console ?” was more in the vain of “let’s do this case first”.
If/when they produce a generation of consoles that don't support physical media things will probably start to get a lot more questionable
Exactly as is the case with iOS, Nintendo, or PlayStation.
What this boils down to is, what my options are when selling my game. On Xbox, Nintendo Switch and PlayStation I have choice over how I sell my game and can choose different avenues that have different pros and cons (More sales with Amazon, but less profit per copy sold vs. More profit per copy, but less sales when sold direct). With iOS you don't have that choice, hence they are a single buyer.