I'd say that go designers have still work to do: Zig especially show that you can be a 'simple' language and yet have both sane error handling and generics.
https://www.reddit.com/r/Zig/comments/99zlc9/exceptions_or_e...
There's a couple aspects to this:
1. After a while, the "if err != nil {" becomes a single statement in your mind, and you only notice it if it's different (like trapping things that should error with "if err == nil {"). In other words, it only feels verbose if you're not used to it. After a while, the regular rhythm of "statement, error check, statement, error check" becomes the routine pattern of your code and it looks weird if you don't check for errors (which is as it should be).
2. The point of Go's error handling is that it isn't magic. There's nothing special about error values, and they are handled exactly the same way as every other variable in the system. The only thing the language defines about errors is that they have a method called Error that returns a string. That's it. This means that you can create complex error handlers if you need it, entirely within the standard language. This is extremely powerful.
The Go team's examination of the language error handling is interesting because it seems there's a conflict between newer Gophers who don't like the verbosity of it (but don't realise the power it brings) and the older Gophers who are used to the verbosity and appreciate the power. Almost exactly like TFA. The repitition looks ugly if you don't appreciate the reasons for it.
Linters can help with this.
There are also a lot of functions that return errors because Go's type system demands that if the interface returns two values `T, error`, every implementation must also - it won't auto-create a nil value for the second result. That's reasonable if you are committed to errors just being normal values. But such a restriction would not be necessary if the interface could be declared with a sum type - promotion of a `T` to a `Either<T, ...>` or `Just T` or so on would be fine for all types, not just error handling . Lots of infallible Writer implementations like bytes.Buffer and hash.Hasher suffer from this, and linters can't be aware of all such cases.
If you do use a linter and have it set up so linter issues are fatal to the build, then you run into the issue that if the linter throws false positives, you have to add exclusion rules (if the linter even supports that) or downgrade linter issues back to warnings, and lose the benefit entirely.
I've used lots of other languages, as have a lot of other Gophers. I'm not saying "Go's approach is good" out of some strange tribalism or a need to assert my preference. I'm saying this because, having spent over 35 years programming, I really appreciate the simplicity of Go and the lack of magic. I'm not apologising for Go's simplicity, I'm trying to explain why I like it.
Golang is still in the sort of niche that builds databases, queues, container-orchestration, etc., but can be built for other things given enough care for spending the extra effort simplifying the solutions.
I really like the exception model of Erlang, recovery is only possible from another routine. It's is in my opinion the best exception model.
Go code is nice because everything is fully explicit but it's hard to read, trying to follow the control flow when half of the statements are error recovery code is just very unpleasant. And i still don't know how to express that an error is the result of another error without forgetting the context.
Or the exception model of Common Lisp, which is designed for always being able to recover.
Unless you have a specific complaint about Java's model (which I'd love to read), I strongly suspect that your beef is with a few standard Java library functions misusing checked exceptions than a statement against exceptions in general.
The combination of runtime and checked exceptions offers the most complete solution to the difficult problem of handling errors, with the compiler guaranteeing that error paths are always handled.
Though, having to confront errors through the callstack makes one review where handling would be most prudent, in real-life the time-pressures are just too strong making such efforts largely unrewarded.
They are.
To the extent that the checked exceptions that a method can throw are part of the method signature (as all error cases should).
I have no idea what you mean by "exceptions aren't part of the type system".
There are packages for wrapping errors, and I believe some form of error wrapping (using the fmt package for some reason) is being adopted. More than that is up to the coder to implement.
That's just your opinion.
That's pretty condescending.
The mechanism for exceptions has been around for more than 20 years, it is well understood by most programmers.
The problem is that error handling is hard.
Exceptions are an adequately sophisticated solution to that hard problem. Go's approach only encourages ignoring errors (since the compiler never enforces that you handle them) and boiler plate.
Golang also output stack traces and even supports panic() if one wants to have something similar to handling exceptions. The difference is that this is used for classes of errors that ideally are programmer error, and not for all kinds of business logic states. I'm not saying the Go Way is perfect either, but it's at least a small step acknowledging the difference, rather than defaulting to dumping random programmer errors on unsuspecting users.
Errorhandling is easier when improving design. The problem is this takes time, thinking and effort.
Go's approach is inferior to Java's in all ways.
Nope! Exceptions are, in fact, rarely understood and used correctly by most programmers. Including loopz. And me. And the authors of approximately every nontrivially-exception-using piece of code I've had to work with. And presumably also of the code loopz has had to work with.
The difference is that some of us have the good sense to rarely use exceptions at all.
> Go's definition of "magic" is somewhat akin to a 15th century peasant seeing a lightbulb.
This is very true and well put though.
The problem is first, that sum types are also not magic. There is nothing special about the error type or value in a `Either<T, Err>`. Go's type system is just too crappy to make such things, or make good use of them even after you tried to shove them into an interface{}.
The second problem is that Go's error values, like every error handling system that pretends it doesn't need sum types, have picked up more magic (%w) or impacted the usability of other interfaces (context.Err, separate error channels) bit by bit.
The error maybe, but not the result of the call. The multiple-value return x, err is not a first-class value. It cannot be handled like any other variable.
This was demonstrated very clearly with proposal for try. try would have automatically returned with err when err != nil. But what if you wanted to change the error, say create an error message? Then try was completely useless. In Rust, where the result actually is just a regular value, you can transform the error however you like just like any other value and try is just as useful as before.
The whole point of programming is to abstract away repetitive work. Yes, a human will spot that the pattern is the same, but this is both fallible and a waste of human effort. And even if you can see the difference, those extra characters are still filling up your lines and making it hard to keep functions on a single screen where you can comprehend them more easily.
> 2. The point of Go's error handling is that it isn't magic. There's nothing special about error values, and they are handled exactly the same way as every other variable in the system. The only thing the language defines about errors is that they have a method called Error that returns a string. That's it. This means that you can create complex error handlers if you need it, entirely within the standard language. This is extremely powerful.
There's nothing magic about something like https://fsharpforfunandprofit.com/rop/ either. Just plain old functions and values written in the language (that talk literally gives the definitions of all the types and functions it uses, written in plain old F# code). You need functions as values, but everyone agrees that's a good idea anyway, and you need proper sum types, but you need those anyway if you're ever going to be able to model a domain properly.
If you strap all the linters you can find onto your build system, you can catch the most obvious cases. But I still frequently find mishandled errors that sneak past the linters in ways that can't be solved without restricting the way devs use the language.
By making error handling something you have to deal with every time you call a function, you massively increase the number of opportunities you have for screwing it up.
I would love something like rusts ? Operator for go. You could choose to not use it when you need special handling. But it would be rare and exciting and developers would use it with care.
The case where it becomes interesting is when there are four or five statements that are repeated. If it's two statements, especially if the statements are both control flow, one of which is tied to the frame of the executing function, and the other is a trivial nil test, that falls firmly on the "not refactorable" side of the line.