That said, I had to dig in the documentation to find code, and it didn't seem as obvious cause the syntax is definitely different from what I'm used to and there's weak syntax highlighting.
That said, I had to dig in the documentation to find code, and it didn't seem as obvious cause the syntax is definitely different from what I'm used to and there's weak syntax highlighting.
It doesn't work in practice, since most languages eventually discard parser generators for custom parsing, and good tooling like syntax highlighters don't rely on the literal grammar but something close enough to the grammar to work and still be useful for programmers.
Classic example is you don't want your parser to be strictly defined and fail at any error. You want it to handle errors gracefully and detect almost correct syntax.
Having written some textmate grammars for syntax highlighting I think the post is ridiculous. I'd be terrified to generate that json from the parser, since a bit of thought and experimentation has to go into getting a good syntax highlighter that works with external tooling.
As well I think an LSP implementation is really important, but writing that in your language or generating it from the compiler is a monumental task for a young language and a terrible idea.
https://www.unisonweb.org/docs/language-reference#a-note-on-...
Wolfram Mathematica (or "the Wolfram language") introduced "forms" for that, for instance https://reference.wolfram.com/language/ref/FullForm.html or https://reference.wolfram.com/language/ref/InputForm.html or, quite charming in the math context, https://reference.wolfram.com/language/ref/TraditionalForm.h... or https://reference.wolfram.com/language/ref/TeXForm.html -- See also https://reference.wolfram.com/language/tutorial/EverythingIs...
The Nim language in 2008 (when it was known as Nimrod) had originally been planned a similar approach of considering a unified AST with multiple "syntax skins," and as far as I understand there used to be a limited implementation of this. This would theoretically have been a boon for Nim, because an often complaint about Nim from emigrating programmers from languages with a C-style syntax was the (rather superficial) complaint - "no braces? Pythonic syntax? Yuck!"
https://forum.dlang.org/thread/mailman.1427.1428691340.3111....
The problem with this - and why Nim never really committed to the "syntax skin" concept - is that it would have led to far much fragmentation within Nim's own community as some users would prefer one "sub-language" over another. Given as it is the opinion of new languages (Nim included) towards a tool-based unified syntax formatting (e.g. certain naming conventions for identifiers, number of spaces for indent), "syntax skins" have become harder of a sell in favor of lingual consistency.
The original idea was that the same program could be rendered in a variety of different syntaxes in the author's IDE - but the implied maintenance cost of such skins plus that previously mentioned potential for fragmentation led to this idea falling to the wayside. Nim, as a language, grew to be quite flexible within its prime syntax over the years - e.g. the macro system (which modifies the AST directly) made way for a variety of DSLs (e.g. https://github.com/khchen/wNim#code-examples) that remain valid Nim code.
Because when I see Chinese characters I know immediately if it's interesting to learn Mandarin or not.
A reasonable example of a good page that is informative and provides lots of examples (enough at least!) is the one for D:
Edit:
Course after clicking your link, I am wondering how wrong I am since it is still technically general purpose capable. Wow Julia has grown so much!
The way I think of it, in order to build a language that was flexible enough to cover all these different weird needs you find in the scientific computing community, they ended up needing to build a general purpose language.
You can also figure out if it's C-like or Lisp-like, and so on from looking at syntax.
I’m perfectly fine with a page that says, “here’s a code sample - notice that it looks similar to C, but here’s a list of reasons / an explanation of why/how it’s actually quite different from C.”
One of my favorite programming books of all time is K&R, from back before ANSI, even. It said, “here’s a simple problem to solve, and here’s how you solve it in our language.” Repeatedly. Explaining how the features helped to solve the problem at hand. It was revelatory. And it assumed its audience to be knowledgeable programmers. It didn’t spend the first chapter just describing all the features or how great the language is without showing any code.
So you can deduce something just from a line count of simple program alone - for one such deduction is an answer to a question "are there at least some attempts to provide useful defaults?"
A small sample on the front page will not tell me if a language is good enough, but it can give me an idea if it's worth spending more time reading up on it or not.
This is completely subjective and not at all universal.
There are of course actual blockers to readability, like usage of similar-looking sigils and poor system library naming, but otherwise the syntax really doesn't tell you any useful information. It's the semantics that tell you how it'll all fall apart
It doesn't matter that much when I have found a piece of code that I need to read and understand every detail of, but that is a tiny proportion of the amount of code reading I do - most of the time reading code is about grasping overall structure to learn a codebase well enough to find the points you need to focus on and read.
A clean syntax makes the difference between always having to read each token vs. being able to speed-read by pattern matching high level structure when you don't need the details of that specific piece of code.
I've worked with dozens of languages, with wildly differing syntax, and I'll say that once you reach a certain base capability-level, syntax matters more to me than semantics.
You can paper over a lot of semantic difference.
I can (and have, and so have many others) build libraries to do object-oriented programming in C, for example, and I have implemented closures in C too [1]. So the reason I don't do much C any more is not semantics, but that there is no mechanism for plugging those semantic gaps that creates readable code.
There are languages where the semantics paints you into a corner and makes plugging the holes too hard, so it's not that semantics doesn't matter at all. But it's usually easier to paper over semantic gaps than unreadable syntax.
For instance, C and Go are easy because they do not hide anything and what one sees is pretty much unaffected by what one does not see. On the other hand, because those languages do not permit to build efficient abstractions they are also harder to read because each given sample, although unambiguous, perform very little.
Other languages like C++ (despite a syntax that is close to that of C) or Haskell, allow the behavior of the simplest operators, including the application and the sequencing operators, to behave in unfamiliar way or hide subtle but meaningful details, which makes understanding any small bit of code like a gamble (one has to assume some behavior for operators, constructors...). On the other hand, they allow to build abstractions that make programs more terse and therefore easier to read.
In this trade of, none of the alternatives depends significantly on the syntax.
I think a lot of people have associated obscure syntax with bad programming experience because of perl, the language which syntax became synonymous for bad. Indeed, this is a case where the syntax can be teacherous, but still the language is made more problematic by its semantic, that tries hard to give a meaning to any use of any variable in any context, this delaying runtime errors even more than other runtime typed languages and even masking them entirely (then performing something else than intended).
I think this mental association must be done away with.
Francky, syntax has little to no incidence about how well a given language fits a domain problem, and in my experience the only thing syntax is really important to, is how attractive the language is to programmers who judge languages by their cover.
I remember having read somewhere that the initial versions of lisp where missing an actual syntax, and that it was planned to add one later, but that until then users would have to write directly the AST in an ugly syntax full of parentheses and devoid of familiar syntactic landmarks. Well, time passed, an nobody cared enough to add that user friendlier syntax :)
It's almost like taking test drives when you go car shopping. You don't want to open the hood and check what's inside right away you just want to be able to drive the car.