We are working on it at Mozilla: hubs.mozilla.com
More info here: https://github.com/mozilla/hubs-cloud/wiki/The-Web-Emergent-...
We are working on it at Mozilla: hubs.mozilla.com
More info here: https://github.com/mozilla/hubs-cloud/wiki/The-Web-Emergent-...
I remain skeptical, but this has been a recent argument coming from oculus devs and others in the VR/AR community.
If AR/VR becomes built into a form factor similar to reading glasses today I suspect we will see a lot more avatar based chatting.
- social presence: the feeling of being together and of unmediated communication
- shared spatial awareness: the ability to have a shared reference frame of physical reality
these are the two key features of face to face communication that digital communication tools have largely failed to replicate. (as studied by academic research)
I also conjecture there's a third:
- ability to dynamically spawn and manipulate contextual mixed media in a shared spatial environment (videos, images, 3d models, data, etc)
These three characteristics combined are met already today to some degree by modern day video games, but VR/AR seems likely to be the key tool to knock down much of the barrier regarding social presence due to its ability to transmit many more forms of non-verbal communication between people than existing tools.
I think if people really wanted to primary communicate with facial/avatar awareness, we would see everyone using video calls over social media and IMs.
I think VR/AR communication has some place in the future but I do not see it becoming a serious/primary communication tool.
Besides, the idea is not that this would meaningfully displace existing media (except perhaps video for some use-cases), but provide a fundamentally new medium for communication that has no present day analog other than face-to-face. Much like current tools, you'd use it when it is the ideal context and situation for it to be maximally useful.
Video calls and other media have distinct tradeoffs, and are objectively worse than face-to-face along a variety of dimensions.
The argument is simple, if you believe:
- people value face-to-face over existing digital communication tools for certain contexts
- VR and AR based communication meaningfully approaches face-to-face in certain ways that existing tools do not
- VR and AR technology will eventually get to a point where it is ubiquitous
Then it seems that tech will be used for those purposes. Either of the latter two assumptions could be wrong, but early research [1] supports the argument of first, and based upon the tech track the second seems highly likely.
The more you look at the web/Internet, you’ll notice it’s not as decentralized as most people believe