Some questions and feedback:
1. Did you start this project at PopCap and if so, are any of their games developed using a version of Beef? Do you know of any other games developed with Beef? I looked around the site but couldn't find any such information.
2. How would you use Beef with popular game engines like Unity or Unreal? Or is this language mainly intended for engine development as opposed to game logic?
3. Given the focus on developer "ergonomics" if you will, while retaining high performance execution characteristics – are there any representative benchmarking examples where you can showcase both great performance and "nicer" code?
Regarding that last question, a representative example in my mind might be something like a small raytracing engine. Something sufficiently complex that performance matters, but stils simple enough that someone familiar with the domain (and, presumably, a counterexample language like C++) could grok the Beef code and see the benefits in a show-me-don't-tell-me kind of manner. What do you think?