This is the same as Xbox and PSnow, etc. You have to pay for the service via a game pass or pro membership on top of buying the game and possibly the system before you could stream it.
Even in the case of shadow, you'd have to pay for the service to stream games you'd buy and access off your own/their system.
They stream spotify because they don't want to buy songs and after that current song is no longer popular they move on to another one and forget the first song ever existed. They play video games and when they are done they sell them and buy a new one, never wanting to revisit the old one. They spend $50 on the new game and sell it for $15ish. For that mindset of people this is a great product, along with the digital only xbox one.
I am not implying all kids or youth are like this, mine are and a bunch of their friends are. I prefer gog or a physical copy, but then again i don't buy that many games.
https://www.engadget.com/2019/10/10/google-stadia-negative-l...
Of course, it gets really hairy really quickly. Technically, a perfect runahead/negative latency requires ([all possible input states] to the power of [amount of frames of lookahead]) frames to be rendered.
A single player NES game has 8 binary state controller buttons, so 2 to the power of 8 input states. You need to render 256 frames for each frame of runahead.
Now surely you're thinking you'll just prune the set of possible input states through smart prediction of what the player will probably do next, but it doesn't matter. The number very quickly grows to ludicrous amounts of processing for anything that isn't an antiquated console. Let alone for 3D FPSes that use float values for e.g. mouse state.
Edit: and I should add that if they even try to do this, the amount of CO2 they'll waste is going to be horrifying.
> But the issue isn’t bandwidth, really, is it?
No, bandwidth isn't the issue, I believe the op was referring to Latency.
I have 75mbps DSL and the Latency is garbage with 29ms being best case. I get frequent periods of 90+ms latency.
My "ping" on games like Battlefield are in the 150+ms range and I frequently get high latency dropped from matches.
When I had Cable my latency was around 15ms and my ping times were 90-120ms in Battlefield.
In normal online gaming you do not have that issue. When I move my crosshair in cs:go it moves instantly.
There's also a chicken-egg effect that Google's still interested in for secondary reasons. Reverse the question: assume Stadia takes off and becomes the "killer app" of gaming (big assumption, but still). Will local municipalities continue to tolerate crap networks if it means they're left out in the cold on this thing? Google's still interested in improved network infrastructure and has the clout to play incentive games to make that scenario more likely.
Check out some of the Games Done Quick runs from last summer on Youtube, for example. A lot of the FPS games especially look dreadful. I'm sure Stadia can do better, but there's only so much bandwidth you can throw at this problem before it becomes untenable: https://twitter.com/dada78641/status/1207751665752911872
To me, the main issue with Stadia is not the product itself but the massive amount of extra CO2 that's generated trying to solve all these issues that were already solved decades ago by having your own cpu in your own personal computer in your own house.
Local conditions (US for example) are not necessary a showstopper in Japan, South Korea or parts of Europe. Low latency extremely high bandwidth is the new playground.
I mean, you should get 50 Mbit/s from very affordable mobile broadband. If you have ASDL landline, you can get hybrid solution (combined mobile + landline that works as one) and you should get 100 Mbit/s
I've played Destiny, Thumper, Ghost Recon, Tomb-Raider etc on it and only Thumper was tricky when I tried on a pretty crap connection.
Seems a bit dismissive when MS, Sony, Nvidia, and Google etc having built streaming services that consumers have enjoyed.
I'm sure plenty of people in this thread have fiber but Hacker News is not really the target audience for Stadia.
35 megabits per second: 4K, 60 fps, HDR, 5.1 surround sound.
Consumer internet is fine for this in a lot of the developed world.
Product doesn't have to cater to every single place on earth to be viable. It's like arguing that ARPAnet was a terrible product because not everyone had T1 lines.
200mb uncapped internet in the UK is super common and pretty cheap (£30-£35 a month), as it is in most of western Europe.
I know this is an america-centric website but please don't apply your standards to us, its terrifying.
This isn't accurate coming from someone living in London. Most of my co-workers do not have access to "200mb" internet and most common is 25mb or less. I personally only get 18Mb on my home connection, i.e. roughly 2MB/sec and this was the best I could get from any provider.
The state of Internet infrastructure is fucking terrible in the UK given how small a country it is. Coming from California to the UK felt like going back in time in terms of Internet speeds.
If you can stream video at decent quality, you have the bandwidth for Stadia.
(+) only slightly exaggerating
Germany is pretty bad when it comes to internet speeds. Broken market.
Figure 2: "30 Mbps coverage in all Member States in 2011 and in 2017" https://op.europa.eu/webpub/eca/special-reports/broadband-12...
I assume France is in the developed world as of 2020 and I believe I've more luck wrt Internet than most people here.
It's surprising how much latency a human will tolerate without notice, however.
I think that's only if we ignore monitor refresh rates. Most of us are maxed at 60 FPS which with a lot of hand waving is equivalent to ~17 ms latency. It's relatively easy to get a network with latency better than that. If you can achieve the rendering + data round trip in under 17 ms you're going to be functionally equivalent to a local computer.
So, I'd say that I'm running the best case scenario available within my area.
My anecdata counterpoint is that I pay for the cheapest/slowest broadband available in a midsized city and my ping to google.com is 14ms.
I don't like Stadia for other reasons but saying that consumer access is not capable because you live in a country that sucks on that part is not really a good argument.
Do you think modern cars are a bad idea as well because there are parts in Africa that doesn't have good roads?
Unless you have fiber, it's not worth it. Some DSL internet still suck today.
You don't need fiber. Feels as good as local play on my 220 Mbps down/15 Mbps up internet.
anyway most users don't have such a high bandwidth...
And I don't think its particularly greats bandwidth... just about every medium/major metro in US is going to have comparable internet or better.