A lot of the 3D games I played back then used a HUD to fill a lot of the screen.
Another World was different in that it was carefully made to not blit too many polygon scanlines over the background. In that way, it had more in common with the Sierra/Lucasarts adventure games of the day.
In terms of gameplay, Flashback or Prince of Persia are probably the most similar.
But nothing really matches the art style other than 2016's Hyperlight Drifter, which is excellent.
Formula 1 Grand Prix, 1988: https://www.youtube.com/watch?v=jLVkS7TMl9I
And Grand Prix, 1992: https://www.youtube.com/watch?v=U4fC9CAjJPE
Gunship, 1986: https://www.youtube.com/watch?v=fCZUc0d8ol8
Mechwarrior, 1989: https://www.youtube.com/watch?v=iuxySqjb5X8
Although to be fair, I played these games on an XT with monochrome Hercules CGA emulation at 10 fps, so I don't know what they were supposed to run like on a computer modern enough to have EGA or VGA.
Weirdly, Return of the Obra Dinn captures that 3D CGA emulation motif in a way I never expected to see.