Wang Labs' New Freestyle Just May Suit Your Work Style (1989)
deseret.com
deseret.com
So why did the product (and the company) fail?
Success is the magic combination of “it’s time” and great marketing. Too big a jump with too many compromises like performance, quality, novelty or cost, and it’s dead on arrival. If what you’re doing is genuinely novel then prepare to be a footnote in someone else’s success story.
It's only with hindsight we realise the importance of things like capacitive touchscreens and stylus-free operation; and the fact spreadsheet editing wasn't actually a must-have feature for a smartphone.
Also, I found that stylus makes a world of a difference in case of 2-in-1 devices. A touch-enabled laptop is a gimmick; add a stylus, and you may just start using the touch screen quite a lot.
https://en.wikipedia.org/wiki/Wang_Laboratories#Decline_and_...
For instance, voice dictation software still has an error rate, so it has to be very easy to edit on the fly. You can't go through three different directories to start voice transcription, and then stop it and go back and so forth.
But finding the right UI is labor intensive.
I remember the pink eraser on the back actually erased.
I used it to reconfigure some Army communications software. Cut my teeth on BASIC with me, and it prepared me for full-time, non-military programming.
Good memories. Thanks.
A constant shift between "computer-origin" and "real-world origin". At first, actual paper - you could say this is "real-world" but the interface is 99% because of how the computer works. TTY is again 90%+. But then we start introducing real-world components like folders, pages, and paper-based analogues like cut+paste.
For a long time the design focus seemed "let's make this as much like the real-world workflow, within the limits of technology". Freestyle is an excellent example of the nadir of this: a very "real-world" interface, as much as they could possibly do constrained by technology.
But there was a point where the limits reversed: "a computer can do this, but we have no 'real-world' way to display it". Design hammered against this problem culminating with the Skueomorphism of the mid 00's.
Casting off those shackles led to Flat design, but maybe that threw the baby out with the bathwater? Without any real-world grounding a lot of the basic affordances went with them, relying entirely on a user's previous experience with computers. A real ouroborous :)
Maybe with "soft skueomorphism" there's a reasonable middle ground for now?
But soft skueo doesn't approach some of the great things this demo represents.
Effortless human-first HCI, enhanced by computers, while ignoring "real-world" limitations. That's the dream.
Modern UIs have (?) I don’t know what the basic abstractions iOS is supposed to have in its UI that the user is supposed to manipulate, I guess web documents?
This article reads like an advertisement, so I would be curious to know what it was like to actually use this thing, and what "small" features that seem like minor details prevented this from being as successful as it sounds like it ought to have been.
Disks were an out of reach luxury at this time, but Wang's 9-track cassette tape drive was great. Nothing like using an audio cassette recorder on microcomputers of the era. More like using a mainframe tape drive. You could seek for files by name. Back up or skip forward by files at a time. The software controlled the tape drive forward and backward. The 9-track head was across the entire tape, so you could not "flip" the cassette tape over. This was a custom drive, NOT an audio cassette tape drive. And it ran the tape considerably faster than audio drives.
I discovered that it was possible to use inexpensive Radio Shack C-15 tapes (15 minute) because the tape was thick enough. This was vastly cheaper than buying the cassette tapes sold by Wang.
For the couple years I used this in high school, I had lots of fond memories. But soon grew out of it when I used bigger better machines and languages in college.
Thanks you, Steve.