Reflections on Teaching Wargame Design
warontherocks.com
warontherocks.com
I am reminded of the quote I believe attributed to John Adams along the lines of "I study war and politics, so that my children may master poetry and philosophy" ;)
There's something essentially analytical that underpins wargames and assessing, e.g. unit strengths and weaknesses, which is good mental practice for plenty of peaceful applications as well.
But wargaming issues such as diplomacy, geopolitical interactions, and the like I think all fall into this category as well. Even in IT, we tend to call operational exercises "wargaming". The Model U.N. conferences I did in high school I think fall into this category as well.
I think you nailed it when you said that there's something "essentially analytical" that separates this sorta modeling from roleplaying, in that there's a system of rules which all parties have to abide by in order to help produce a realistic model.
I think "Peace gaming" is absolutely part of this subject, and we might stick it under the "Wargaming" category for established convention purposes, it definitely belongs here.
You tube Matt Colville diplomacy
Edit: This is one of the books mentioned in the article.