VR is the future but its present will make you want to beat its developers with a tire iron.
VR is the future but its present will make you want to beat its developers with a tire iron.
I haven't had any difficulties with controller or position tracking at all with the Quest. The only time it can't find the controllers is when they are out of site in the case or placed behind something. The position tracking has been 100% solid. There are no tethers or requirements for a play area, I've brought it around to various places to show friends and family and it's worked every time. I honestly can't think of any serious complaints other than that I wish there was more content for it but that's just a matter of time. Granted the graphics have to be scaled back due to the limited hardware for some titles so you won't see photorealistic games for it but it has the option to play those games when connected to a computer using Oculus Link. Most games make good use of stylistic effects and shrewd design to hide the low poly count and you definitely don't notice it when you're caught up in an experience or playing a game. A lot of the lofi ones even seem better in some ways because they are just having fun with the media and embracing the limitations and focusing on gameplay and interactivity instead.
Sorry for the rant but they got me, I'm a convert now and I'm never going back ;)
Controller tracking is nearly flawless, with some limitations like not being able to hold a controller behind your back or hidden behind your other arm, but I don't run into those limits in practice.
Probably won't help your glasses though. That's one of the Quest's bigger design oversights IMO, that wearing glasses can scratch the headset lenses even with the glasses spacer installed. There are 3d printed lens rim bumpers that will keep glasses from touching the headset lenses, but if your glasses don't physically fit that just trades smushing them into the headset lenses for smushing them into your face.
https://www.thingiverse.com/thing:3642004
Not as convenient as just keeping glasses on if you share the headset with other people, since they'd need to remove your prescription inserts. I believe someone made a similar adapter in two parts with magnets to pop the lenses off quickly.
Or if you prefer a more finished product instead of 3d printed frames and ordering glasses from Zenni, WIDMOvr sells prescription inserts.
I've bought a Oculus Quest, it's a standalone headset with inside out tracking that works extremely well. Recently Oculus released an update that allows you to tether Quest to the PC so it can stream PCVR games to the Quest. I believe this is first step in creating an untethered PCVR headset using Quest. Whether we will get it in Quest 1.0 is still to be seen but it's the way forward.
Right now feature wise Quest is very close to the complete package. Only thing really missing is officially supported wireless PCVR capability. When they get that, feature set is complete and only thing they need to do is iterate and improve on the comfort (massively) and quality of optics.