I keep debating whether I want to commit time to doing a hobby project in Godot or Unity (yes, I know I should just pick one and do it). Unity has made massive strides but I just find Godot so damn pleasant to work in, especially with code editing being built right into the editor and GDScript being such a nice language.
I can really see Godot becoming the Blender of game engines. Kudos to the team!