What's Godot's C# support like nowadays? I remember there being some criticism of the early implementation, but I haven't checked back recently.
I keep on getting really curious about Godot, it seems like an engine that should be up my alley, and I really am in the market for Open Source engines. I don't want to keep coding everything myself.
But I'm a little thrown off by the idea of learning a new scripting language, and dipping into C++ for an engine like this seems counterproductive. If I cared that much about memory management, I'd probably write a game-specific engine again.