We use Jenkins now and build for PCs, consoles, and mobile. Almost all of our builds must be on Windows. Some builds require GPUs. Builds require things like specific versions of Unity, Unreal, or a console SDK. Many builds result in build artifacts in the multiple gigabytes which we then want to efficiently copy to e.g. a QA person’s console dev kit on our local network.
For all these reasons we’ve setup our own Jenkins deployment onsite at our office on bare metal. But I’m curious if any of the newer services or technologies might be useful for us.