Also home computers have had RGB since the 8 bit era. Whether it's a BBC Micro, Amstrad CPC 464 (all released early 80s, all used RGB monitors and RGB cables) through to the IBM PCs with VGA cables. In fact anti-aliasing techniques for 3D games started out in the CRT era because even back then computer monitors were sharp enough to show a jagged line along the polygon edge.
I do agree that LCDs are sharper (and also worse for scaling) then CRTs and that RGB is sharper than composite; but it's still a fallacy to say the average 80s and 90s gamer didn't see pixels because they did.
Source: I used to write games on said machines as well as still being an avid retro gamer and collector (as it happens most of my consoles are still hooked up via composite to the same TVs that I've owned since the 90s. I'm more than happy to share photos if you want)