The Rise of the Architectural Cult
inference-review.com
inference-review.com
To complement the unreservedly approving review posted by OP, here is a more level headed one, by someone that does not happily accept "secret cult" as the full explanation for shifts in culture: https://www.architectmagazine.com/design/modernism-and-the-m...
Finally, for balance, here is a review by someone that clearly thinks "mental manipulation" is such a failure of explanation of a historical process that some liberty can be when reviewing the book: https://www.spectator.co.uk/2018/08/modernist-architecture-i...
"He's not entirely wrong, there are lots of extremely ugly modernist buildings, especially those which are done on a budget or are uninspired. The earlier style buildings are usually of consistently good quality or at least non-offensive even when cheaply or formulaically done since they incorporate many elements are are inherently pleasing to human nature. But I disagree with the author's premise that Modernism was forced on society by its creators and believe it is simply an unconventional style originating from a war stricken period that became wildly popular with people seeking a novel architecture."
I still think Curl's point stands that Modernist architecture is founded on rather unnatural patterns and images. I mean unnatural in its most literal sense, not of nature or not incorporating naturally occurring patterns. The pre-modern style gravitates towards the natural and takes inspiration from it. It's no surprise that applying those rules instantly humanizes a structure.
It's the difference between a parking lot and a park. The former is a blank, utilitarian space optimized for storing cars, the latter a landscaped environment optimized for human occupation. Sure you can make a beautifully executed parking lot but it will never be as comfortable a place to be on a sunny day as even the most lack lustre park with a few shade trees and a carpet of grass.
The best the text provides is the assertion that "the pre-modern architectural language could be easily learned" and so even those of modest talents could make good buildings. Hardly the claim of inherent pleasure in the pre-modern form you say is there!
The idea that there is anything straightforwardly natural about any building endowed with architecture is not very well thought throught.
That or the sympthom of astonishingly poor comprehension of geology and ecology.
The opposite form of bad home architecture (McMansiondom) suffers many similar problems - no actual consideration of real livability and usefulness.
We repainted our house a pale pink with an aqua door and I feel happy every time I come down the street to see it. Bring some fun and whimsy to your home!
I need my house to be a home.
Both had major livability issues: - No privacy (too much open plan space) - very expensive to heat and cool due to poor insulation - poor construction (this is both a design issue and a quality issue) - ugly (as the article contends, this is a quality-of-life issue)
The post-modernist discussions of architecture go far in one direction, barely even bothing to discuss building, (see Robert Venturi's "Leaving Las Vegas," https://en.wikipedia.org/wiki/Robert_Venturi)
When you look at the time and values of the Bauhaus, the architecture was also an expression of values, a rejection of craft, religion, nobility, hierarchy. It was the imposition of form on the landscape, and with it, society. It was without awe, reverence, respect, or recognition of anything greater than material human needs.
Mies van Der Rohe's buildings at least have some nods to the origin of their materials, but today they seem quaint and sentimental for their naive and dated view of progress. Otherwise, both modernism and later brutalism were the expression of ideals we look back on today as abominations.
Well, the resulting buildings are fairly or unfairly ( lots of things built much after the styles died out get mislabelled ) criticized for their looks, nobody really objects to their design principles. Hardly anyone on the brutalism hate-train even know what brutalism was about, and just object to any concrete facade, for example.
As a layman, I do not know, nor care, about the design principles involved. What I care about is how a building makes me feel and most modern everyday architecture seems to want me to feel bad.
Then later cam people like Zaha Hadid who in turn rebelled against the mid century modernists and their ubiquity with a radically organic approach (avoiding sharp edges and corners).
I should also say that this remodel respects also our need to live with the room and the adjoining garden in all seasons.
I've used the word respect in two sentences there. Perhaps there's something to that....
They try to dress them up in wood and faded pastel colors, but none of that makes anything better. They're still huge, hideous boxes built right up to the edge of the sidewalks.
Unfortunately, while they're bland, they're also much cheaper to build than previous apartment styles, and so they're an urgently-needed part of fixing the housing issues in dense cities. Lower housing costs take priority over aesthetic considerations.
Edit: I'm talking about stuff like this: http://lookfordesigns.com/modern-apartment-building-architec...
> Lower housing costs take priority over aesthetic considerations.
I suppose this makes a certain amount of sense, but in my (and many other people's) view, these buildings are simply unlivable and reduce the livability of the area they exist in. So, in a sense, they're a kind of "negative housing" in that the more of them exist, the less areas are acceptable for at least some people to exist in.
I try to be optimistic about the future, but the rate at which these buildings are going up makes it hard for me, because it means that I can't actually trust that a given area is a place I can remain in the long term. Now I have to have an escape plan anywhere I decide to be.
I acknowledge that my whining about this may be an "old man yelling at clouds" thing, but it does cause me real distress.
The examples you linked to are definitely of the "it's a cheap design to build" variety, and it's the ones that pay that decide what gets built, not really the architects...
This is not a new science, we've been coming up with inexpensive livable structures for thousands of years, if anything it's vastly cheaper to build them now since we have the benefit of modern construction technology and all of the decorative elements can be mass produced from common or synthetic materials.
> This paranoid revulsion against classical aesthetics was not so much a school of thought as a command: from now on, the architect had to be concerned solely with the large-scale form of the structure, not with silly trivialities such as gargoyles and grillwork, no matter how much pleasure such things may have given viewers. It’s somewhat stunning just how uniform the rejection of “ornament” became. Since the eclipse of Art Deco at the end of the 1930s, the intricate designs that characterized centuries of building, across civilizations, from India to Persia to the Mayans, have vanished from architecture.
> Life was violent, discordant, and uninterpretable. Art should not aspire to futile goals like transcendence, but should try to express the often ugly, brutal, and difficult facts of human beings’ material existence. To call a building “ugly” was therefore no longer an insult: for one thing, the concept of ugliness had no meaning. But to the extent that it did, art could and should be ugly, because life is ugly, and the highest duty of art is to be honest about who we are rather than deluding us with comforting fables.
Quotes from a long really good (long) article on the issue: https://www.currentaffairs.org/2017/10/why-you-hate-contempo...
> But to the extent that it did, art could and should be ugly, because life is ugly, and the highest duty of art is to be honest about who we are rather than deluding us with comforting fables.
I don't disagree with this if we're talking about fine art. Architecture, however, isn't a fine art. It's designing buildings that people have to live in and with. As such, I think that the highest duty (once we get past the practical needs a building must address) of architecture is to acknowledge that design has power over people and to use design to improve people's lives. It shouldn't honestly reflect the undesirable aspects of existence, it should seek to elevate people and improve their experiences.
> But architecture is very different from other forms of art: people who hate Beethoven aren’t obligated to listen to it from 9-5 every weekday, and people who hate the Transformers series aren’t obligated to watch it every night before bed. The physical environment in which we live and work, however, is ubiquitous and inescapable; when it comes to architecture, it is nigh-impossible for people to simply avoid the things they hate and seek out the things they like.
- there isn’t really the time/money to iterate to a good design, so they use a goto-method and a goto-aesthetic that works ok - it looked good in AutoCAD/on paper (there is still a surprising amount of architects who work only in 2D) - the first draft looked great then everybody else stared their influence
There's boutique firms and programs who can still build traditional buildings at exorbitant prices, but they're luxury products, the kind necessarily not viable for mass consumption. What article states about architecture design schools is somewhat true, but building is an extremely complex process now, architects are trained as generalists that specialize in the field. It's akin to small indie game development studio where one person has to design, code, do regulatory and compliance work, some light engineering, while being versed in several software packages and have good presentation skills. It's a little excessive for a 3-4 year masters program, but the alternative is the old journeyman draftsmens system which degree treadmill culture has made non viable in many sought after industries.
"The Bauhaus offered young people a complete and simplistic worldview with every detail filled in, and a sacred cause that provided emotional and spiritual fulfillment."
I would argue that rather than nefarious motives guiding cookie-cutter designs its a lot of economics and fear of making a bad decision. This isn't really unique to Architecture, but architecture is much more visible and permanent than say a Dell Laptop.
Also it doesn't really offer a solution...but awareness is always good
The question is: how long until 3D printing allows an architectural renaissance, as cost-prohibitive decorative bits (could) come back into cost scope?
You have to understand the movement in context. The preceding decades were dominated by the faux-organic elements in Art Nouveau - which wasn't any less stylised or artificial.
https://en.wikipedia.org/wiki/Art_Nouveau#/media/File:The_Pe...
Meanwhile the working poor were living in slums.
https://i2-prod.birminghammail.co.uk/incoming/article1085739...
So one of the motivations for the Bauhaus was affordable humane mass housing. It wasn't entirely successful - a lot of blocks/projects turned into concrete slums themselves - but it was still better in practical ways than existing slum architecture, which didn't even have indoor bathrooms.
It's easy to point out the mistakes and get lost in nostalgia for some kind of architectural golden age. But that age never existed.
For all its many faults, the Bauhaus succeeded in raising the quality of basic housing, and in pioneering mass market affordable industrial furniture manufacture.
It also had a lingering influence on industrial consumer design of other goods - including computers.
At the corporate scale, critics tend to like this kind of thing:
https://www.somersethouse.org.uk/sites/default/files/styles/...
It certainly has its charms compared to a glass wall skyscraper. But copying an 18th century style today would be strange. And it's also a very expensive way to build.
In fact, when modern architects try to aim for that style they get it hopelessly wrong.
https://en.wikipedia.org/wiki/Poundbury#/media/File:Queen_Mo...
One answer is to move on from 20th century modernism with new techniques, including computer-assisted generative and parametric design to create new ideas about form and decoration.
https://media.wired.com/photos/5927176ff3e2356fd800b6f4/mast...
It's still recognisably rooted in the Bauhaus aesthetic, but it's not slavishly copying the rectangles-and-glass-everywhere look.
> The problem is architects building structures to impress other architects --but plumbers don't act on impressing other plumbers.
> 2- Ancestral architecture: no Euclidian geometry, high dimensionality. Even pyramids when close show rich micro-patters (Met in NYC). Today's architecture is "smooth", Eucledian, & of low dimensionality.