* Its backend (gfx-rs) is one of the most mature rust libraries for doing graphics
* The popular "classic" 2d libraries like cairo and skia are very big and complicated to build / depend on
* wgpu will eventually also work on the web, so it's a great option for broad platform compatibility
* In terms of efficiency (memory, battery, cpu etc.), the modern graphic APIs have more headroom than the GL-based ones
* Today, 4K screens are pretty common, and in the future, 144hz monitors will be more and more popular. If I want to render 2d graphics with no latency in those setups, access to the GPU makes things feasible