Here’s the story of a game I made in 1994, when I was 12
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By 1985 I'd moved to the big city and had access to dial-up. I wrote a sardonic platform video game called "Can You Get to the Very Top of the Thing" which I shared with friends. By then we had access to every video game as they were released, they were becoming incredible productions. Fortunately my attention switched to writing BBS software.
You have to flee every strong enemy and farm weak Goblins/Orcs. When you have enough money buy the best armor. After that you should win every fight and buy enough health potions to get over 20 hitpoints. Search for the white robed man (looks like a snow man on the map) and fight him.
You can save with alt-s and drink potions with h on the map. s is the statistics screen. Help screen is F1.
I also made maps for Half-Life and Counter Strike. I had them uploaded to my Geocities page but have since lost them. Never found my webpage (cool_kirby77) in the various Geocities archives either.
Those creations only exist in my memory now (and maybe others who played them at the time). Sometimes I wonder if what I created was really as spectacular as I thought it was.
The only thing I have saved from my childhood is a single-player map I made for Medal of Honor: Allied Assault. The only reason I have it is because I searched years later, and apparently someone took many of the custom maps from the community over the years and uploaded them to some German website. So I could download the .bsp, but the original .map was lost so I couldn't make changes if I wanted to.
I downloaded the map, installed MOHAA and recorded a playthrough so I'd never have to worry about losing it again: https://www.youtube.com/watch?v=EhPK__EgsC4
I made that map because I hated how in MOHAA (and most other games like Quake, Soldier of Fortune etc) you were 1 man vs a million. I wanted an FPS where you actually had (useful) allies that helped you throughout the game. Not much longer after I released the map, a number of employees left "2015" (the company that made MOHAA) and started a new company, Infinity Ward. Their first game, Call of Duty, was very similar to MOHAA, but you were actually surrounded by friendly troops that fought with you!
So I like to think that my map was a pioneer that launched a multi-million dollar franchise and cultural phenomenon ;)
Both Linux and current Mac OS X can read HFS formatted floppies and CDs nice and dandy.
Of course using some version of Mac OS is better than using Linux as it handle's HFS resource forks without problems and you get the file associations based on forks. With Linux you need to figure out file types and then add some file type endings.
This is fine for cross platform stuff like images and text documents but Mac only stuff like Hypercard files is hard as then you probably need to add missing resource type data with ResEdit with old or emulated Mac.
There might be a way to to map file endings to resource types with Mac's File Exchange or so but it was so long ago I'm not sure if I remember the Control Panel's name used for this correctly.
This allowed you to put in absurdly large numbers. I had a 9.5Mb floppy drive when I first realized the number was arbitrary, but expected to be reasonably accurate given "typical use" (which was code for "not encrypted and not already compressed").
Of course when you used higher than realistic numbers, you'd just eventually hit the last compressed cluster and then your system puked while the software tried to figure out why it can't write the next sector.
Deluxe Paint III, AMOS, three floppies, scored it myself, went mad with AMOS speech synthesis, and when I was finally done with my masterwork, watching my kid sister enthusiastically play it for hours on end was awesome.
Then my parents sold my Amiga at a yard sale, and the disks just gathered mould and rust from then on.
You know, I don’t know if I’ve put that much passion into anything since.
Remove the disc 'biscuit' from the plastic shell or jacket and wash it in warm soapy water. Rinse it and dry it out.
If that doesn't get them clean, try isopropanol.
Then transplant the disc into a new shell or jacket.
Use a good drive (Teac counts), clean the heads first, and read the disc in one shot -- you may well only get one try. Ideally use a Discferret, Catweasel or similar flux-level reader.
This assumes they're not Wabash or some similarly junky brand. For those, you'll need a sacrifice to the data gods and a whole heap of luck... not to mention a box of foam swabs and isopropanol to clean the disk drive up afterwards...
If you see bits of magnetic material flaking off the disc, don't even waste your time trying it. It's toast and will just end up fouling the heads on the drive.
In theory hard-drive-style non-contact reading is possible, but I'm not aware of anyone who's actually done it.
If you're able to make a disk image, you can use the uploader site at http://hypercardonline.tk/ to upload stacks to the archive. If you need help reading the disks in the first place, contact me (hypercardonline@gmail.com) and I can see if I can help.
This is true, but on the other hand, every installation of MS-DOS came with some version of BASIC, so there was really no friction, just type QBASIC and you're immediately in really quite a good IDE with excellent on-line help.
This was before Half-Life: Opposing Force was released.
I myself cannot see coding without asking Google/Stackoverflow for help XD
The first years I had to learn like this and from experimentation. After a while I had 'viditel'[0], which allowed downloading short programs and games which I could study. I remember spending weekends just changing the source code until I understood what it did; this was especially painful with poke/peek; trying to figure our what addresses did what was painful without help as exploring would more often than not hang the computer.
The advantage was; when you knew things, you were sure they would not be different next year (or 20 years later for that matter) on that computer. So once you got the hang of things, you basically could do them 'forever' (the IBM PC was there but it was garbage compared to some of the homecomputers and as a kid I couldn't see that ever taking off :). Very different from now. It was not really possible to 'update' the OS (although I still have my eprom writer from that time and it still works, so I could definitely install new hacked versions of basic, but that was a lot later).
When the BBSs became normal here, things started to go a lot quicker. I ran my own one and worked with people to write our own BBS software in turbo pascal.
Really quite a shame all the source code of the games, demos and bbs software got lost. I sold my second computer and foolishly sold all tapes + disks with it, also from my first system (which I still have, but without my own software). I didn't care as I was going to upgrade to an Amiga so I did not want that old stuff anymore.