The man who made Wolfenstein
polygon.com
polygon.com
This article is hands-down the most information you'll ever read about him.
If you're old enough to know the difference between Wolfenstein 3-D and Castle Wolfenstein, and enjoyed the first one, you'll appreciate this article.
Me, too. My brother and I played whenever we couldn't be outside, or needed a break from Legos.
One of the best aspects of the game is that it featured cooperative play: it could be configured such that one player would move the character, and the other would aim and fire the pistol. It was a clever enhancement to single-player, and made the game twice as fun. We almost never played alone.
An interesting bug we discovered was that you could shoot, toss grenades, and even search and stick up guards through walls at outside corners. We mostly played on our Atari 800; I've always wondered if the Apple II version behaved the same way.
If anyone is interested, just 'sudo apt install atari800' and get the ROM from atarimania. (Don't be too critical of the controls if you're playing with xbox-style controllers- they're a terrible substitute for Atari joysticks.) Also, be sure to check out the PDF of the original game instructions, which include handy German translations of all the in-game dialog. ;)
We were a couple of guys (and one AppleII) staying up all night designing robots, I still remember the names of some of my robots.
Like M.U.L.E. it was a good multiplayer game way ahead of its time.
It was also an early example of procedural generated levels. During startup, it would create and write the castle map layout to the floppy disk. If you wanted to replay the level, you could pull the disk out and add a write protect tab so it couldn’t be overwritten.
I have worked in games a long time and in retrospect I really appreciate how big a difference business savvy can have on your career. Experienced people can't necessarily make you talented, but they may be able to improve your deal choices.
The Commodore 64 release of Ghostbusters in 1984 had digital speech that said, "I've been Slimed." Also, if you pressed <space> while the intro song was playing (with the bouncing ball lyrics) you'd hear "Ghostbusters!"
I thought that was the first use of digitized voice, and is certainly the earliest one that immediately comes to mind.
What I didn't remember is that Castle Wolfenstein came out in 1981! I forgot the 2D version entirely.
Funny way our brain warps history...
Silas Warner sounds like he was an awesome dude.
Duke Nukem is another one that has a less-well-known 2D version before the leap to 3D.
Out of curiosity, I did email people at id software asking about Castle Wolfenstein and what the copyright status was, in maybe... 1997?, and got a emailed shrug, effectively. Not the biggest issue on their radar at that point.
There was no way of knowing Silas had basically invented the experience we expect for the entire industry from that point forward.
Mostly, I think it wasn't obvious until the 90's - a full decade later.
1. You're equating "brain health" with "brilliance", which aren't the same thing. 2. There's no reason to think that the above folks wouldn't have had even better brains if they had been able to move more. 3. Pretty much all modern biology contests the notion that our bodies are "just" vessels for our minds. Our gut alone has a significant impact on all sorts of mental states.
Don't confuse an outlier with a norm, or make claims without first trying to disprove a counterfactual.
Time spent “moving” is time not spent solving the mental problems that those great minds are known for.
Football players, fashion models, actors are always so smart because they exercise so much. /s
Or does it prove that outliers exist?
> Our bodies are just vessels that our souls drive around for a while. They wear out eventually no matter what.
He was 54 when he died. That's no age by anyone's standards.
Look after your health.
I myself used to be obese, but not at Silas Warner levels. I found a way out of it and have a low-side-of-normal BMI now. But among many factors, the sedentary tech work culture fed this problem for me. There was a lot of stress driving it too. I know others in tech who have that issue or are in a similar situation. I am sad for them. I wish I could help them out of it.