Sure, you could recreate this in GCI but it would be way harder to come up with the design in the first place.
I would also consider, any GCI artist could recreate this in 3D, but few could create it from scratch. If we consider that there was an good artist hired to do this piece, then it will be up to artist to choose his/her medium and you are critizing choice of artist or saying artist how to do his creative process and it is not about real vs GCI anymore.
Creating stuff from scratch is really really hard, it is always better to combine and build on things. The final product will look more original, detailed and overall better.
Art is messy, not optimized process.
And here, it's easy to say that you could easily produce this in CG using Blender and the like, if the artist knew what the final image would look like. But the final image is the product of the experimental process, which invited different possibilities to playing around with digital tools. An art teacher once told me, 'There's no right and wrong in art, just good and shit.' And 'good works of art', by my definition, tend to have a development process behind them, and not just whims of fraudulent genius, as some might believe.
In practical sense, yes, you can do it really fast, easy and cheap with any 3D software nowadays in just 2 days(but where's the fun in that?:) IMO, easily created things are also easily forgettable.
Another example is Apple and some of their recent desktop/iPhone wallpaper. It seems like CG, but those are real piece of art, made by hand, and photographed. Google's Material design concept, with real light and shadow, comes to mind too. Seems overkill?, yes, but it did has story behind it and not cheaply made in 2 hours with Adobe illustrator. The nonsense, abstract and intangibility part of it is what differentiate the brand. You will never see utilitarian brand like Amazon do something like this.
By deciding that the windows logo should be a studio photo they also made a statement about taking all pieces of the project seriously.
Moreover like for Google's material design, constraints are often the source of creativity.
CGI is still not the same. Yet.
But yes, I love the Star Wars and LOTR (Wetaworks) stuff.
CG can certainly look excellent when the effort is put in (a lot is done on the cheap these days) but there is a time and a place for models if you want that feel.
Would be interested in seeing someone try to recreate the feel of models in CG though by literally modelling a model set/scale in CG.
(1) https://www.syfy.com/syfywire/stranger-things-almost-had-som...
Sure, the effort is wasted on some, but the most important users love it.
The animated version is pretty neat to look at only because you know it's not VFX. The effect itself is nothing to write home about.
LG did something similar too, but to be honest, it appears they basically re-drew it digitally anyway.
What should the budget be for something like this?
I've been lucky enough to know professional creative people who are very good at their jobs, and the one quality they share is the ability to produce work that is somehow reassuringly effective.
It's like they can give an audience the gift of just believing in what they do. There's no need for cynicism or questions - the work just works, and you can relax into it.
I don't think this is on that level. There's something awkward and self-conscious about it, so it doesn't quite gel or pop like it should. It's both too controlled and too messily out of control (lasers? acrylic? light projection? kitchen sink?) at the same time.
It's only about the money in the sense that there seems to have been a lot of it, and it's not obvious why.
I could probably do this in an hour or two, including the fog (which really makes the image) - probably sounds condescending, but I cannot emphasize enough about the triviality of generating this wallpaper in CG. Most people don't realize what today's CG software can do, just look at the new features in Houdini: https://www.youtube.com/watch?v=MIcUW9QFMLE
I think people get used to seeing CGI so much they simply get used to it. Take the faces in frozen, they are intentionally stylized but in a way that looks utterly freakish. It’s not even that the animators messed up. Somehow rather than people seeing something deep in the uncanny valley most people simply don’t have a problem with this kind of distortion.
Yes you could recreate this in a few hours but cannot create this in a few hours. That's the big difference.