Intel converts ET: Quake Wars to ray-tracing
tgdaily.com
tgdaily.com
There's been some success with getting ray tracing working on current GPUs, but it's pretty inefficient due to the architectual assumptions. A large number of simple CPU cores with their own decoding units (as opposed to GPU cores, which run in lock-step in groups) are much more convenient for ray-tracing. Intel may well be on the right track here.
I doubt nVidia has been sleeping though, and AMD are known to be working on a GPU/CPU fusion project...
It wouldn't surprise me if the next PlayStation had hardware support for ray-tracing instead of a classical CPU. Of course, we'll have to wait a while for that. Microsoft won't do it because they have too much invested in Direct3D, and Nintendo, uh... yeah. I don't think so.