Particularly when he clarified that keyboard-only doesn't just mean text-based, and it can be graphical and keyboard-only. I'm trying to imagine UI that are graphical and beautiful but works with keyboard only, and it actually could be a very interesting world if that were popular. It's not unlike games from older days where ways of input is limited and input is purpose-driven.
For sure, as you said, there's the discovery/exploratory aspect of using a software where GUI helps a lot. But there's definitely merit in what the author is saying.