Unity vs. Unreal Engine: Which Is Better for XR Development
circuitstream.com
circuitstream.com
Unreal has a better rendering system in my experience, and although this mostly matters for realism, it can also be very valuable in other situations.
One thing that maybe the "poisoning the well" element is the fact Unity had a generous freemium open doors for hobby developers, which means there's tons of project that are meh while Unreal Engine is well used in creation of AAA games.
Have you tried them both? Is Unreal really that much better for rendering?
Granted I've run into a few bugs in UE4, but then again it seems to include a lot more features out of the box. Lastly a lot of people seem to appreciate having the source code available which I don't believe is the case for Unity, as least last time I checked.
/r/Unity3D/ 159k members
/r/unrealengine/ 66.9k members
Boneworks - Unity
Westworld Awakening - Unreal
Beat Saber - Unity
Blade & Sorcery - Unity
Pavlov VR - Unreal
Pistol Whip - Unity
Skyrim VR - Internal
Fallout 4 VR - Internal
Superhot VR - Unity
Layers of Fear VR - Unreal
Zero Caliber VR - Unreal
Moss - Unreal
5 - Unity, 5 - Unreal, 2 - Internal. Depends on a game type you wanna build and perks of each engine.(grants etc)
This scans are going to be included in for free in UE4. This is a huge deal since all developers will have access to 100,000+ sleek assets from the start.
Jeez I certainly hope not
I’ve dabbled with both for VR. The primary concern is just getting your hardware to work with the provided examples. I had a frustrating but eventually successful time with Unity. I had an unsuccessful time in Unreal.
But in either case VR is just a camera controlled with your head plus some wands. I don’t think the engine will differentiate much compared to the mountain of careful design decisions you need to make to accommodate VR tech.