This does not make your statement wrong, but there are several other dependencies that do not allow this to be generalized.
This does not make your statement wrong, but there are several other dependencies that do not allow this to be generalized.
Minecraft is linked to the growth of many Youtubers because its the most open game you can find and thus giving creators the biggest canvas to their imagination. It's like saying that 90% of a piece of art is the used material... It just doesn't make sense.
If you are good enough, people will buy your next album/book in the same genre. If you have a cult following, people will buy your next book/album in whatever genre.
So it highly depends on your Audience. If you are a variety streamer, your audience is used to the changing environment. However this does not apply to the vast majority. If changes in audience(game) can cause up to 90+% difference its hard to quantify it as negligible factor.
Not at all. There are so many small Fortnite streamers because they want to become big like the popular ones and they know it is extremely hard to grow a stream out of the top 10-20 most watched games.
You can easily prove this: pick any popular but-not-so-much game and you will find way, way less streamers. To the point some have only 5-10 people streaming it, while having many tens of thousands of concurrent players. And yet only a total 100-1000 viewers combined are watching at a given time.