Don't get me wrong, it's a cool demo of how far we have gone beyond Markov chains. Am I missing something or just spoiled from those Infocom games I played as a kid?
Don't get me wrong, it's a cool demo of how far we have gone beyond Markov chains. Am I missing something or just spoiled from those Infocom games I played as a kid?
Here's an example of how this game is fun: https://twitter.com/ptychomancer/status/1203246078989987840
It's just fun to play with.
> you can see contractions and lack of flow that good human author would never make.
That doesn't seem like a sensible goal post. Unless you think the technology is magic, why would you go into this thinking it's going to compete with a master-planned work of fiction by a human writer?
I, on the other hand, am inspired by the game. Imagine Crusader Kings 2 (free on Steam btw) where the events are randomly generated by this kind of story-telling technology. Right now it's kind of boring wondering which of the finite human-written events are going to show up. After playing for a while you go from wondering what crazy event will happen next to knowing all of the events and waiting for your favorite ones to show up.
We're a ways off from embedding a game in this technology, but I think we are within reach of embedding this technology inside a narrative-driven game.
Another example is Dungeons & Dragons. The fun is the sandbox and interacting with the narrative even though the human-driven dynamic storyline is often complete nonsense if you were to read a transcription of what actually happened.
This is the second comment I've read so far that seems to gleefully pat itself on the back for wondering how someone could enjoy something else.
When humans play D&D as the game progresses, are the rules of the world that people establish supposed to be internally consistent and is there a planned plot arc? Can you say there's no gravity and then later drop your sword?