You don't need internet to live, you don't
need internet to earn a living, the internet does not cure cancer, the internet does not treat any disease. Yes the internet will grant you access to knowledge you wouldn't otherwise have, yes it will allow you to telecommute, yes it will allow you to type to strangers in 17 countries at once.
The internet however also:
- allows for persistent, extended bullying
- can lead to all sorts of negative mental health events by exposing you to all sorts of highly-curated content giving the perception that someone always has it better than you or by exposing you to incredibly graphic imagery and news
- encourages sedentary beahvior such as wathcing 12 hours of tv on a Saturday, sitting on HN/reddit for 3-5 hours a day, playing MMORPGs for 5, 10, 24 hours in a day.
It's no more a human right than diet coke or owning a vehicle is. It's a tool.
One could easily argue the internet, and recreational computation in general, is a detriment to society. A few years ago I did a little research and some maths and was quite surprised with how much time we collectively waste on just video games
>I got to thinking, 'how much time do we waste annually on video games' and I quickly found answers. The average U.S. gamer age 13 or older spent 6.3 hours a week playing video games during 2013. Wow, but what about globally? Could I find an estimate? Well, I did, on TED no less. We spend 3 billion hours a week as a planet playing videogames.
[1] Additional sources referenced on the page https://www.ryanmercer.com/ryansthoughts/2016/8/2/humanitys-...