Microsoft backs H.264.
techcrunch.com
techcrunch.com
This is the single shittiest argument I've ever heard, and continue to hear.
1) Adobe isn't charging browser makers royalty or licensing fees to use Flash.
2) Are we really going to pull the "all or nothing" argument with a bunch of programmers and developers who, maybe more than anyone, are constantly driven by the force known as evolution? Just because they haven't removed Flash today doesn't mean they won't in the future. The probability of Google dumping Flash in the next 5 years is likely, perhaps not high. Furthermore, YouTube's HTML5 implementation doesn't exactly come across as fear for HTML5 video.
WebM needed to be here 5 years ago. H.264 should have been dumped before it got traction. Better late than never, no? Or in this case, off course - but constantly correcting.
It is not.
Users and developers are free to use any and all Flash components. Flash itself is a published standard (although proprietary). You can create alternative VMs largely w/o caveat (the only one i've heard raised was some DRM junk having to do with Flash Media Server, which no one should use anyway).
There is no threat of patent licensing hovering over people who use Flash. That is not the case with H.264 encoding.
Furthermore, it is obnoxious that Flash is always uncritically trotted out as the only example of proprietary components in Chrome. What about Java plugins? Anything you want to say about Flash you can say about Java applets.
Please stop spreading FUD.
Also, Google didn't own WebM 5 years ago. It's hardly sensible for criticizing them for not moving more quickly on the issue.
I'm not criticizing Google. I realize there was a time where WebM was VP8.
When I say WebM needed to be here 5 years ago, that's all I'm saying. No one company, standards body, org. is to blame.
> There is no threat of patent licensing hovering over people who use Flash. That is not the case with H.264 encoding.
Agreed. The individual user is not effected. The browser, and those who encode en masse for profit are exposed to potential pitfalls of the licensing. I'm not saying these royalties are debilitating or that the web will cripple into a video-less nothingness.
What I am saying is: If we can replace something proprietary with something more open, that is a good thing.
> Please stop spreading FUD.
It really seems as though you're spreading FUD by ascertaining my opinions as allegiance to one camp or another.
I'll admit I have a slight distaste for those who insist that H.264's penetration is reason alone to continue using it. Especially when I, up until a few years ago, was a lead Flash developer. Mainly due to Apple's insistence that Flash was the devil. I want you to see the ignorant, double-standard here. Flash and H.264 both have high penetration rates. Both are used extensively on the web and beyond. Yet only Flash must die? See how this is completely asinine?
Instead of pointing a finger at Apple and declare them the enemy of my camp, I examined the situation for benefits instead of fear.
Many thousand Flash developers will eventually hang up their tried-and-true tools in search for a better way. A more open, standards-abiding, creative community.
If we (Flash developers) can do it, I'm sure H,264 blowhards can do the same.
I actually work in online video development, and the company i work for has determined even prior to the WebM hubbub that we were going to have to stick with a flash based player definitely for the short term, most likely for the medium term, and the long term is yet to be determined.
The thing is, that for all the monstrosities inflicted on the web by Adobe and Macromedia (may their children be afflicted with irritating skin diseases), they're neither business nor developer hostile (except through neglect).
They want people to use their products, and their existing revenue generating business is based around high penetration. The structure of their business and their incentives are such that pissing off the entire developer community would be a very bad thing (and you can see this in the fact that people like you are now former flash developers, and next to no one is willing to cop to being a current flash developer).
MPEGLA's incentives are different and their revenue sources are exclusively through licensing and enforcement.
So the bit of FUD that i find frustrating is the notion that the Flash or Java plugins are similar to codecs. They really aren't, except superficially.
I think there's a simple quality measurement of an article in this case. If article presents both pros and cons of Google's (Apple's, Microsoft's) decision - it's more likely the article's good. Otherwise it's probably one-sided.
"Ultimately, Microsoft remains agnostic in terms of HTML5 video as long as there is clarity on the intellectual property issues. To make it clear that we are fully willing to participate in a resolution of these issues, Microsoft is willing to commit that we will never assert any patents on VP8 if Google will make a commitment to indemnify us and all other developers and customers who use VP8 in the future. We would only ask that we be able to use those patent rights if we are sued first by somebody else. If Google would prefer a patent pool approach, then we would also agree to join a patent pool for VP8 on reasonable licensing terms so long as Google joins the pool and is able to include all other major providers of playback software and devices."
The question of indemnification seems pertinent to me, but I've only been superficially following this issue - maybe it's a red herring and Google has good reason not to offer indemnification etc. I'm curious to see the case for that.
The patent pool, just as it does with H264, gets every player in the game to effectively commit to not assert patents.
Good move by MS. And certainly shows that they're more willing to play than anyone else has demonstrated so far.
When you strip away fantasies like 'indemnify' and 'group-hug patent pool', the only significant line left is 'we are not willing to commit that we will never assert any patent rights on VP8', or "we just might sue".
The real problem is non-commercial desktop distributions such as Debian or Fedora; it could still check for the presence of x264 or FFmpeg (with h264 support) on the system and use it if it's available, and defer the responsibility of licensing to the user or distributor.
Even if it couldn't, why would it be a bad thing for Firefox to support OS-supplied codecs on OS X and Windows, and a set of built-in codecs, such as WebM, on Linux?
The devil you know versus the devil you don't.
You don't know the H.264 devil any better. It's just as likely that some lone patent wolf will come forward and go after H.264. It's simply FUD to say that WebM is somehow more susceptible. Just because MPEG-LA makes you pay for their set of patents doesn't mean they're protecting you against patents they don't hold.
Whereas WebM's details first came to light less than a year ago.
You're right that it is possible that either still violate some patent out in the wild. BUT if you were to weigh the odds -- a nearly decade old open standard technology that has openly solicited and worked to get all potential patent holders in the pool OR a technology closed and proprietary until last year. You really call even money on that?
Since large segments of H.264 were simply dropped for WebM, apparently there's only about 49 H.264 patents total (out of over a thousand) that could even remotely apply. That seems a reasonable number for On2 to work around, and for Google (and everyone else listed on their supporters page)'s lawyers to double check.
So now we are speculating about a random patent troll who happens to hold a patent that doesn't read on H.264 but does read on a simplified version of H.264 with some minor patent avoiding variations. Seems to me that if you're arguing H.264 is clean, then so is WebM.
Read JGG's account, which is still the best account to date at: http://x264dev.multimedia.cx/archives/377
Some quotes:
"But as noted in my previous post, merely being published by Google doesn’t guarantee that it is. Microsoft did similar a few years ago with the release of VC-1, which was claimed to be patent-free but within mere months after release, a whole bunch of companies claimed patents on it and soon enough a patent pool was formed."
"VP8 is simply way too similar to H.264: a pithy, if slightly inaccurate, description of VP8 would be "H.264 Baseline Profile with a better entropy coder". Even VC-1 differed more from H.264 than VP8 does, and even VC-1 didn’t manage to escape the clutches of software patents."
"Most importantly, Google has not released any justifications for why the various parts of VP8 do not violate patents, as Sun did with their OMS standard: such information would certainly cut down on speculation and make it more clear what their position actually is."
And not about patents, but the quality of the spec:
"The spec consists largely of C code copy-pasted from the VP8 source code up to and including TODOs, optimizations, and even C-specific hacks, such as workarounds for the undefined behavior of signed right shift on negative numbers. In many places it is simply outright opaque. Copy-pasted C code is not a spec. I may have complained about the H.264 spec being overly verbose, but at least it’s precise. The VP8 spec, by comparison, is imprecise, unclear, and overly short, leaving many portions of the format very vaguely explained. Some parts even explicitly refuse to fully explain a particular feature, pointing to highly-optimized, nigh-impossible-to-understand reference code for an explanation. There’s no way in hell anyone could write a decoder solely with this spec alone."
But maybe Google will fix it? Ummm think again;
"Update: it seems that Google is not open to changing the spec: it is apparently "final", complete with all its flaws."
I just don't see how one can feel equally comfortable with WebM.
http://carlodaffara.conecta.it/an-analysis-of-webm-and-its-p...
Some highlights:
"Dark Shikari makes several considerations, some related to the implementation itself, and many related to its “patent status”. For example: “VP8’s intra prediction is basically ripped off wholesale from H.264″, without mentioning that the intra prediction mode is actually pre-dating H264; actually, it was part of Nokia MVC proposal and H263++ extensions published in 2000, and the specific WebM implementation is different from the one mentioned in the “essential patents” of H264 as specified by the MPEG-LA.
If you go through the post, you will find lots of curious mentions of “sub-optimal” choices:
[big list of the identical features with minor differences between H.264 and VP8]
What we can obtain from this (very thorough – thanks, Jason!) analysis is the fact that from my point of view it is clear that On2 was actually aware of patents, and tried very hard to avoid them. It is also clear that this is in no way an assurance that there are no situation of patent infringements, only that it seems that due diligence was performed. Also, WebM is not comparable to H264 in terms of technical sophistication (it is more in line with MPEG4/VC1) but this is clearly done to avoid recent patents; some of the patents on older specification are already expired (for example, all France Telecom patents on H264 are expired)."
There's also a follow up here which discusses the thought process behind the 49 potential H.264 patents:
http://carlodaffara.conecta.it/on-webm-again-freedom-quality...
But he says a lot of BS, like, "In fact, one of the most brain damaged things of the current software patent situation is the fact that if a company performs a patent search and finds a potential infringing patent it may incur in additional damages for willful infringement (called “treble damages”). So, the actual approach is to perform the same analysis, try to work around any potential infringing patent, and for those close enough cases that cannot be avoided try to steer away as much as possible. So, calling Google out for releasing the study on possible patent infringement is something that has no sense at all: they will never release it to the public."
Patent law makes it VERY clear that treble damages occur with WILLFUL infringement. Good faith efforts, the inevitably fail, won't be subject to treble damages.
It seems like he's bending over backwards to show that Google shouldn't disclose anything, which is absurd.
His opinion that the suboptimal choices means that WebM has avoided the H264 patents seems very suspect to me. And contradictory, because if they did do what he said, and did accidentally infringe, by his (incorrect) logic they'd be liable for treble damages. Blech.
They have... they're called members of the pool. The same ones that came after Microsoft when MS did VC-1. The same ones who will come after WebM.
What if H.264 infringes on some of Google's patents? Google could countersue and go after members of MPEG-LA, or even end-users of H.264. Google's patent license only covers Google's WebM implementation.
With that said, you'd probably say that you trust Google's engineers more than me. I'd hope so. You have no idea who I am.
[citation needed]
What makes you think that a big company with enormous potential for legal liability would let engineers make decisions that are of legal consequence, like whether to aggressively push a video format amidst a patent minefield?
Do you think the engineers wrote the patent license too?
I guess Google is afraid of being sued for billions for the hundreds of millions of installs that Windows and/or IE9 ship.
You could ask the same question of MPEG-LA: they don't indemnify their customers either.
> If it does, MS would bundle it with IE9
That is not at all clear. I would even call it unlikely.
> I guess Google is afraid of being sued for billions
I guess MPEG-LA is afraid of the same thing.
But Microsoft does. Why doesn't Google?
[0] http://download.microsoft.com/download/9/D/0/9D0A6265-A509-4...
As a consumer you stick with WebM and all that the royalty freeness buys you. I'll stick with H264 knowing that MS has already paid the royalty, the patent pool has virtually every player in the game, and MS indemnifies me as an end user. We'll call it a day.
This is a community of entrepreneurs. What's at stake here is the next YouTube. If you're just a fledgling startup that shows videos online, can you afford a sudden surge in popularity, or will it bankrupt you in patent royalties? Can you estimate your future costs in royalties, or is it subject to change when MPEG-LA thinks it can get some more money from you? If you want to use video in some disruptive new medium, what will MPEG-LA decide to charge for that once they see its promise? Or will they refuse to license the patents at all for this purpose, in favor of giving MPEG-LA members exclusive dibs on this new medium?
100,001 - 250,000 subscribers/year = $25,000; 250,001 - 500,000 subscribers/year = $50,000; 500,001 - 1,000,000 subscribers/year = $75,000; and more than 1,000,000 subscribers/year = $100,000.
That's about 10 to 25 cents per paying customer PER YEAR with first 100K subscribers free. And there are limits and caps on the increases.
It's clear that the adoption of webm is about control and changing the conversation: Google & Mozilla want to drive the direction and own the space. Let's not forget, mozilla owns the 'open source' identity and needs to keep it going, whilst Google has a significantly vested interest with YouTube.
Only make a popular browser if you're rich enough to support H.264, I think is the lesson.
In this instance, Mozilla has gone out of it's way to not use the OS-level facility, forcing Microsoft to write a plugin to make that happen.
However, I still totally object to H.264 being a requirement in the spec.
I'm not sure whether they legally conflict, but the H.264 license is obviously against the spirit of the GPL.
The first term of the License runs through 2010, but the License will be renewable for successive five-year periods for the life of any Portfolio patent on reasonable terms and conditions which may take into account prevailing market conditions, changes in technological environment and available commercial products at the time, but for the protection of licensees, royalty rates applicable to specific license grants or specific licensed products will not increase by more than ten percent (10%) at each renewal.
(PDF link:) http://www.mpegla.com/main/programs/avc/Documents/AVC_TermsS...
The maximum annual royalty (“cap”) for an Enterprise (commonly controlled Legal Entities) is $3.5 million per year 2005-2006, $4.25 million per year 2007-08, $5 million per year 2009-10, and $6.5 million per year in 2011-15.
…and you're right that there is a footnote saying. "Annual royalty caps are not subject to the 10% limitation" which is important.
I do find it a bit strange to hear people say the license fees are unknown. Even if you assume an unlimited cap, you can schedule out what the pro-rated fees will look like for you for the next 5-10 years based on your projected growth. You can argue that they are too high, but I don't think you can argue that they are unknown. If nothing else they are bounded on the high end.
Free under 100k units
$0.20 per unit above 100k
$0.10 per unit above 5 million units
Now, I'm no fan of software patents and I wish they would be done away with. But given the choice between that and the practical/technical/patent uncertainty of webM I don't feel like those are massive payments.I'm glad Google open sourced the on2 codec and I can even see that maybe the H.264 prices have been influenced by that move. But from a practical standpoint, I think Apple and Microsoft are making a reasonable move. People say it's short-sighted, but I think they are relatively protected.
That'a s pretty big frickin deal. I thought indemnification was off the table, but reading this Google has at least got to say that end users of WebM are indemnified. I honestly don't think they are willing to take that risk given the patent state of WebM.
http://download.microsoft.com/download/9/D/0/9D0A6265-A509-4...
http://blogs.msdn.com/b/interoperability/archive/2011/02/01/...
Even if Google didn't support the video tag at all, people can still use IE and Safari, right? Its looking like H.264 is going to be the dominant codec, after all, so IE and Safari will support it. If you want it on another browser, you'll need a plugin, sorry. That could be Flash, or it could be something else.
> but the issue here is that we need the HTML5 standard to fully support H.264, and that’s simply not going to happen without Google on board.
No. The answer is no, with or without Google. It's a bad idea to have a per-unit fee for distributing a standards-compliant browser. Go ahead and buy it for the browser you're building--I'm fine with that--but don't make it a requirement.
And to anyone who says, "$0.20 isn't that much", you must agree to back it in cash. If you say you'll personally cover the licensing fees for anyone who asks, well, then I'll reconsider.
One could also say that as long as software patents exist, no codec can ever be unencumbered by lawsuit-fodder.
http://www.mpegla.com/main/programs/AVC/Pages/Licensors.aspx
In other words, I doubt either company is directly making a profit on h.264 licensing payments.
Of course, Google owns VP8. So they are pushing it so it might become a defacto standard that later gets officially adopted. Despite meeting the requirements to be part of the HTML spec, without the official backing of the W3C it is no different than any other out of spec extension to HTML.
South Korea built vast infrastructure around IE6 and ActiveX. Just a year ago a full 60% of Korean traffic still came from IE6. Why? Because they relied heavily on features that were not in the spec that Microsoft deprecated and nobody else can or will implement.
An extreme example. But it highlights the importance of sticking to specs that can be freely implemented by anyone. Five years from now when MPEGLA decides to throw down the crap hammer do you want to have to keep around old Safari binaries just for sites that migrated to h264 while the rest of the web moved on?
At the time those Korean sites were built, I'm guessing there was no spec nor open alternative to do what they were trying to do.
I am SHOCKED to hear that Microsoft would like to continue receiving royalties from all those H.264 license fees and doesn't give a toss about open standards.
All they want is not to be liable for billions in damages if WebM is found infringing on some company's patents. They're supporting it via plugins if the user installs and are ready to bundle it with the OS if Google or someone else provides indemnification. They are relatively comfortable with H.264 because most of the major players are already in the pool and the standard has been around for a while, reducing chances of patent suits.
The ball is in Google's court now. They and their supporters are all over the internet saying that WebM has been vetted for patent infringement etc. Now they need to tell us why their belief is not enough to indemnify distributors and end users.
Don't pretend for one second this is actually about "open standards".
There's an x264 plugin for Quicktime which is much preferable to the encoders built into most proprietary products, but Apple's is particularly bad.