Tron: Evolution – SecuROM DRM expiration makes game unplayable 9 years later
community.pcgamingwiki.com
community.pcgamingwiki.com
Now, new players can't even get their foot in the door enough to see that there are fixes. Even with a crack, this is the end of speedrunning for us.
Do you think your skills can translate to other games?
FWIW, I'm a big fan of the speedrunning community: Karl Jobst, Calebhart, kosmic, etc. I can't imagine what it would be like if, say, FF7 stopped working due to DRM and Caleb had to switch games. He'd be alright, but most of his audience comes to see FF7.
EDIT: It sounds like people have patched the game to work without SecuROM. Do you think that might coax new players into the scene? One positive way to look at this is that it's free advertising for this particular game.
https://www.rockpapershotgun.com/2017/07/01/cor-tron-2-0-jus...
https://en.wikipedia.org/wiki/Tron_2.0 vs https://en.wikipedia.org/wiki/Tron:_Evolution
It was one of my favorite games from the early 2000s.
> Video games in the form of computer programs embodied in physical or downloaded formats that have been lawfully acquired as complete games, when the copyright owner or its authorized representative has ceased to provide access to an external computer server necessary to facilitate an authentication process to enable local gameplay,
The people distributing the software are at greater risk than those downloading it.
https://en.wikipedia.org/wiki/Operation_Fastlink
The EFF exists for a reason. Hopefully not a reason that you'll ever personally need, but if that day comes and the hammer comes down on you, you'll be thankful people prepared for that situation.
The eff doesn't exist to defend pirates so that is irrelevant.
Pirating in every shape in form has to be one of of the lowest crimes to get caught for. And most cracks come from overseas so good luck there.
That depends on your definition of piracy. The EFF strongly fights against the DMCA.
> Pirating in every shape in form has to be one of of the lowest crimes to get caught for.
Low in terms of what? Punishment? A fair number of people have received harsh punishments, as already mentioned. You mention you were caught distributing a lot of pirated material, so the probability of getting caught seems high. The fraction of people that received a non-trivial punishment of those caught distributing a lot of pirated material is higher than 1/180 million.
https://scholar.google.com/scholar_case?case=138975038570173...
(As an aside, if you get a dishwasher and use it for 10 years, the "general wear and tear" would deny your refund, as it would be reasonable to suggest that ongoing usage would wear down the machine, especially, for instance, if you didn't do the regular maintenance suggested. )
The consumer legislation does specify a six-year time limit from then on, but that clock only just started ticking.
However, a refund is not obligatory. Repair i.e. a patch is an acceptable remedy under ACL.
https://consumerlaw.gov.au/sites/consumer/files/2016/05/0553... (Page 17)
This can’t be hidden in a EULA. It has to be prominent or the term will be ruled invalid under the “Unfair Contract Term” provisions of the ACL.
For those not familiar, ACL trumps all consumer contracts with standard terms. There are penalties for misrepresenting ACL (eg “No refunds” signs are banned, so are limits to consequential damages. Warranties are for a “reasonable” time, etc. )
The only times a refund can be denied in Australia when a problem occurs is if it was caused by you or if you changed your mind on a purchase. Otherwise the purchaser can dictate how they are rectified (swap, credit or refund).
Edit: This is assuming you purchase it now. If you purchased it 9 years ago - it would be tough luck. The pivot is the condition at point of sale.
Where did this idea come from?
Sure I can run wine/VMware but I can also keep my 100 year old washing machine running with regular repairs which isn’t fixing the issue of deprecation or end of life.
That doesn't excuse it now failing to run on Windows 7.
What about disc rot? Or n64 not working because nobody uses RCA anymore?
Disney has sabotaged people's property by using (allowing a third party to use) a kill switch, and that shouldn't be acceptable.
If a washing machine called home and checked that it's okay to run each time it was connected to power anew, and one day all of a particular model of washing machine was remotely told to stop working, I'm sure that would make the news.
As for disc rot, I truly believe that if you sell discs with copy protection so that the consumers can't reasonably back them up, they should be eligible for replacements when the discs eventually break after normal use.
This, on the other hand, is first of all not a bug; it's the copy protection working as designed. Whoever decided to use a subscription based copy protection system must have known that they'd either have to pay for it for a very long time or eventually fuck legitimate buyers over. It's deliberate and calculated. That it's related to anti-piracy doesn't factor into it. It's not pirates who are suffering from this, which is what critics have been saying about SecuROM for the last decade.
Now, can you argue for the idea that using SecuROM is comparable to adopting an industry standard for video transmission that has proven to be so popular that it's still widely in use now, some 50 years after its invention, without the foresight to instead adopt standards that didn't yet exist?
No, you can't, because the presence of SecuROM is completely orthogonal to the game features that customers are willing to pay for. This is a feature the publisher insisted on, not something the customer asked for.
Moreover, mitigations for the scenario you suggest do exist: you can buy convertors, even high-quality upscalers to convert 70s-era video signals to HDMI signals a modern TV can accept. "Convertors" that mitigate the damage of SecuROM are illegal, again because the publishers insisted on that.
Yes, you can argue for it. That doesn't necessarily mean that the conclusion is right or even that the reasoning is sound. The point of arguing is to find out that it is, if it is. In this case, I was asking the poster I responded to to present his case because I have presented a case for the opposite conclusion, that these are not comparable situations.
> Moreover, mitigations for the scenario you suggest do exist
I think you may be getting my argument mixed up with some other argument, because I did not suggest that scenario, and I clearly argue for why I believe that it's an invalid comparison on the basis that a mitigation isn't even necessary in most cases since most TVs have a composite input and you can still buy new TVs that have composite inputs.
Look, already exists: https://www.nirsoft.net/utils/run_as_date.html
Disc rot won't affect anyone that made a backup, and anyone that didn't could find an iso I'm sure. An N64 still works the way it always did, just like if you installed this game on windows 7.
It's a bit more nuanced than that.
The limitation comes from when the consumer could reasonably have become aware of the fault, not from when the purchase was made.
So in the case of SecuROM, that clock has only just started ticking.
Fortnite made $300 million per month.
It is one reason I am loathe to buy anything on that platform. they should be required to notify you when you browse a game that it has no support.
Three months after purchase when I got around to starting it, it was too late for a refund...
At least I could crack Tron Evolution
There, fixed that for you. ;)
2012 EU ruling : "software is a good that can be resold"
2014 German ruling : "games are not just software, but also "art"(?), they can NOT be resold" https://www.rockpapershotgun.com/2014/02/10/german-court-rul...
2019 French court ruling : "Steam accounts are just software(?), they can be resold" https://www.nextinpact.com/news/108209-ufc-que-choisir-vs-va...
For now at least I will be sticking with valve and if for some reason my access ever gets cut off I will pirate a copy of every game I owned.
I'm curious why you say that. I only run Linux games these days, and most come from GoG. Most tend to have quite good support, and I've had bugs I reported get patched.
They're also behind on patches, and sometimes it matters.
I still have GoG as my preferred store, because Steam needs a little competition to stay honest. (No, Epic is not competition.)
Game companies aren't great at making sure they've added artifacts for all platforms, across all the publishing platforms. Even on Steam different platforms often lag behind each other, and they make the process dead simple.
Valve essentially created linux gaming as a real and viable thing.
Their EULA kinda covers them fully into not offering refunds in such circumstances as well.
Which does raise the issue, if the OS the game was written for initially loses support and you don't see Microsoft offering refunds, why should games when you have had years of fun. Sure it's a sour pill and back in board game days - nobody expected to purchase Monopoly and suddenly due changes later like an emissions zone introduction, find that they was unable to play that game anymore as their playing pieces all exceeded the emissions limits! Mad analogy I know, but does help curry perspective upon this.
However, it gets down to - did the game being sold mention any of this or forewarned, or indeed - have an expiry date! Nope. Heck, does an OS like XP come with an expiry date or any form of notice that it would ceased to work as sold? I'd guess not.
So much in the land of software and consumer rights or at the very least some level of guarantee is needed or at the very least, existing protection is updated or inforced to shake up this limbo state of consumer miss selling. Which it is when you get to the crux of it.
Still, another way to view it mad-analogy wise is that software is like fuel and if your car stops being unable to get spare parts or is unable to drive down roads it used to be able to due to some new regulation that came in. Well the fuel still works in newer cars that conform and is it the fuel companies fault if you unable to use that fuel in your car any more?
So many ways to look at this, but it certainly makes linux gaming more appealing for longevity and equally makes open source games more appealing as it the edge case, you have the power to fix the issue yourself if you encounter one.
Thinking about it, the only OS that comes to mind that is sold with a definitive support end date from date of purchase would be ChromeOS upon chromebooks.
[EDIT ADD] (1) https://steamcommunity.com/discussions/forum/1/1736595227854...
Software, even sprinkled with art, is not a usable fuel or a perishable good.
As I said elsewhere, I have no issues with software companies deciding to drop support, but they should also then forfeit their copyright (earlier than normal) and release the source code.
For a store/launcher like Steam, they should remove the DRM. In fact, if I'm not mistaken, Gabe specifically promised to do that when Steam was first introduced, to assuade the fears over DRM !
EDIT : I stopped reading what passes for "communication" on that link on the first page. Note also that I'm raising a somewhat different issue : Steam dropping support for an OS, which OS is the only one that some of the Steam-sold games are working on. (This is certainly going to concern many more games for Win7 than it did for Vista, XP, 2k(?)...)
I would urge all companies to stop using them if this is their stance.
OTOH, SecuROM is also “securing” their software from modifications, so if it were to fail open, it would still at least be working to keep binary integrity and obfuscation working; obviously SecuROM does not want to offer this for free.
In my mind the correct action would be for the developers to release a patch that removes SecuROM. Similar was often done for other games that had CD based authentication; it was often removed years after original release, which makes sense to do after the pirates have long compromised the security. I think it makes just as much sense for online authentication for a game this old.
Aside: I am trying to avoid injecting my personal opinions about DRM here since they aren’t relevant, but just to be clear I am not trying to express sympathy or support for either party. This is amazingly dumb in my opinion.
That's the DRM's problem to solve. Paying customers shouldn't have their stuff stolen because someone else might be a non-paying customer.
This recent French court's ruling [2] indirectly supports this interpretation.
[1]: https://m.youtube.com/watch?v=tUAX0gnZ3Nw
[2]: https://www.rockpapershotgun.com/2019/09/19/steam-should-let...
2012 EU ruling : "software is a good that can be resold"
2014 German ruling : "games are not just software, but also "art"(?), they can NOT be resold" https://www.rockpapershotgun.com/2014/02/10/german-court-rul...
2019 French court ruling : "Steam accounts are just software(?), they can be resold" https://www.nextinpact.com/news/108209-ufc-que-choisir-vs-va...
Consumer protection really hasn’t caught up here. Desperately need it to, imo.
Depends on the kind of failure.
You could have failure-to-reach-SecuROM fail closed, but you could have publisher-no-longer-has-a-license-with-SecuROM fail open (serverside at SecuROM).
The latter is probably better from SecuROM's standpoint: it makes end-users less likely to avoid SecuROM protected content.
On the other hand, it doesn't make end-users scream at their customers that have failed to renew.
There are zero legal consequences for doing so
For SecuROM blocking after expiration is a better strategy, because blocking games that were purchased will encourage publisher to renew the subscription.
I think for the Disney it would be best to simply release patch that removes the copy protection, that is assuming they still have the source code.
Why do you say that? Twenty years from filing and everything in your patent is now available for anyone to use.
Various parts of our IP system are pretty broken, but "patents last forever" isn't a thing.
Yes and no. Stories like this make me even more nervous to acquire SecuROM-protected content.
No, because it would probably take all of 5 minutes for pirates to figure out a way to leverage that to bypass the protection.
Wouldn't this mean that you could theoretically bypass the DRM simply by temporarily turning off internet on your laptop?
In a 'fail closed' scenario like this one, customers not only lose the DRM protection, but SecuROM gets a customer's end users to harass the customer, which punishes the customer for not paying.
In a 'fail open' scenario, the customer can choose to end their relationship with SecuROM with basically no side effects; they lose the DRM protection, but end users don't notice and can still play the game.
Another point is that in both scenarios, SecuROM has to spend cycles handling auth requests for people playing the game while not receiving any money to do so. From their perspective it's better to make customers remove SecuROM vs. 'fail open' and authorize games 'for free'.
It was cute and all, but you played through a 'flow' like cell phase, a simple tribal phase, a slightly more complex civilisation phase and then went space and ... meh.
I wanted to love it, and I did play it through a few times, but from the hype you'd have thought it was the game of a generation where ultimately it was unsatisfying and played out more or less the same each time.
This is actually quite a popular thing to do among users of certain niche software in the manufacturing and logistics industries, where DRM failure means far more than not being able to play a game.
If you go to court you may be able to defend yourself (depending on the circumstances of your DRM circumvention activities, the wording of the EULA, and the quality of the lawyers on each side), but it will still cost you a huge amount of time and money--a fact that is commonly exploited by litigative companies to punish people accused of such practices.
I forgot where i heard that quote but it seems apropo.
Unless disclaimed in the manner prescribed by this chapter, every sale of consumer goods that are sold at retail in this state shall be accompanied by the manufacturer’s and the retail seller’s implied warranty that the goods are merchantable. The retail seller shall have a right of indemnity against the manufacturer in the amount of any liability under this section.
No implied warranty of merchantability and, where applicable, no implied warranty of fitness shall be waived, except in the case of a sale of consumer goods on an “as is” or “with all faults” basis where the provisions of this chapter affecting “as is” or “with all faults” sales are strictly complied with.
Any waiver by the buyer of consumer goods of the provisions of this chapter, except as expressly provided in this chapter, shall be deemed contrary to public policy and shall be unenforceable and void.
[1] https://leginfo.legislature.ca.gov/faces/codes_displayText.x....
But a big fan of lawsuit normally, I would definitively support it if I am on the Jury.
Of course that's the better "business" between the two options, that ultimately screws over the consumer.
"The Content and Services are licensed, not sold. Your license confers no title or ownership in the Content and Services"
Some physical copies of software have gone even further; the disc itself remains property of the publisher.
Tron: Evolution received "mixed or average" reviews on all platforms according to the review aggregation website Metacritic.
https://en.wikipedia.org/wiki/Tron:_Evolution#Reception
I don't have Disney+, maybe some people were newly watching the second movie and wanted to play the tie-in game.
Vote with your wallet.
I'm joking, obviously. I really think that DRM is damaging to the industry. That's why I always buy non-DRM versions (for games, this mostly means I'm buying from GOG.com)
Steam isn't much better in terms of rights, but at least valve ensures some sort of "it works".