What I liked about it was a) it was hard and made you really really think about what you where doing (in terms of memory and CPU usage) as you where in total control of both at all times and there was often no abstraction (well unless you wrote in binary I suppose). b) it was super tedious and required keeping a lot of code in your head at one time so when moving to say C/C++ it made you review your code with some sympathy of how it will run and how to optimise it (say rolled and unrolled loops etc). When things went wrong in C you could look at the produced ASM and understand perhaps why.
Do I miss it? Heeeeeellll no!
Although I studied programming (I was 13) one of those Soviet IBM System/360 clones in FORTRAN I did not like it. I was pretty much fascinated with Ataris which started to popup in USSR in late 80th, so I learnt 6502 assembly soon after I put my hands on one of 130XE. When IBM PCs came in I learnt x86 asm, then C and C++, but much much later :-)
Javascript, HTML, and CSS are obviously very different from PHP, but they are all scripting languages.
These days my favorites are C, Python, and Scheme.
I didn't like it but it had a full graphical environment that was pretty accessible to students. I liked that our particular IDE/interpreter was called WinOOT (Windows Object Oriented Turing) - OOT pronounced like the stereotypical Canadian pronunciation of about, "aboot". If that's not patriotic enough, it also had a built-in graphics function named drawmapleleaf.
It was fun to do, mostly because of the instant gratification of actually seeing a line draw across the screen. We even got to making crude animation with for next loops (it pretty exciting for us kids!)
I can't find too much about it, but this site has a list of some of the commands (in the Graphic section):
Fractal renderers on the graph screen
GA solvers using the L_1 through L_6 lists
Pong, on the homescreen, with an AI, with ']', 'o', and '['. I think I found a memory leak somewhere, because the game would get slower and slower if you played too long.
I didn't have storage for a while, so initially I had to type in my games every time before playing them.
Then I got a tape drive and spent months playing Tetra Horror :)
http://en.wikipedia.org/wiki/MicroBee
A beaut little machine for its time. Oh the hours lost to playing space invaders ...
But seriously, I am grateful for all the awesome hackers that came before and continue with me. My tools and languages are far superior now than when I started.