Airmash – a game that refused to die
janwillemboer.nl
janwillemboer.nl
There have been a ton of ideas floating around in-game since almost forever. I think by now most of them appear at https://github.com/airmash-refugees/game-ideas/issues .
The biggest issue is that no free frontend exists, and even if it did, some aspects of reimplementing both backend and frontend have interesting problems, such as in the functions to calculate trajectories and the data they use. There is no way to replicate the original Airmash without preserving almost exactly this code. It would be amazing to receive your blessing at least to borrow these aspects.
-- (every Airmash addict ever, especially those racking up hours almost every day even after the official server died)
It's been a great community effort in keeping it alive, thank you to everyone who has contributed!
For that reason most of the 'life' is on EU servers, despite the increased latency for US players, which are using a newer and slightly more complete Node.js implementation ( https://github.com/wight-airmash/ab-server ). If you're trying it out, be sure to check out EU.
Also: https://starma.sh for the Starmash version :)
Archive link: https://web.archive.org/web/20191130223010/https://www.janwi...
Edit: It’s a little dead these days, but- https://discord.gg/cPVDwRa
https://en.wikipedia.org/wiki/SubSpace_(video_game)
I played this game for 8+ hours per day in middle school and high school and it was a major reason for me not getting into any good schools. It was worth it.
Thanks for making this post Jan, I hope it brings some of the old timers out of hiatus and back into the game for a second inning. Had some great memories with them, like watching aimbot and bug, two players who knew one another from their Subspace days back in their teens, come together once again after all these years apart to carry the red flag to victory; detect and xyz aggressively spamming south entrance of blue base in preds giving me hell on defense; the whole bot-based shenanigans with blankspace dude; Dr.Pepper posting absolutely ginormous guides on how to play on our reddit then getting angry in the comments; sniper and his kid doing a father-son combo sweep of the map; that one epic 5-hour game last February when spy had to infitrate blue team to act as a decoy to finally end the ordeal and many, many more... the whole thing was a riot and a half. The past couple of years was roller-coaster ride personally but Airmash and the often lovely, sometimes crazy, players were the one constant in my life the entire time. You guys are fantastic.
Thanks to yourself, Bombita, Steamroller, gadgetoid and Nuppet for not only keeping the game alive in (nine|five)sigma's absence but even chaperoning it to a better place.
Shout out to Rockzone for being the first one to mentor me in the ways of Airmash. Miss you buddy. Also miss (North|South|Undead) Korea who taught me base defense... notice me sempai! Shout out to xplay and secvtor, my good friends who are still playing; please don't quit guys, the game will truly be dead for me then : ) Shout out to Moz (I see you working on Notable now, all the best mate :)), Apathy, Praise kek, Maximus, Azimuth, Banmeplz, Fallen, Memer, Benderovec and Marshan, you guys were good players and great company, hope you can swing by sometime. Last but not least, shout out to aimbot who spent an hour of his valuable time teaching me two things: 1. don't oversteer and 2. be orthogonal to missile path to evade. After two years of play I'm still nowhere as good as you'd expect me to be but my k/d has more than doubled from 0.8 to 2 and I'm doing better than ever.
Here's to many more years... pew pew!
Is there any more web games communities like this game?