The flanking maneuver is done, but with actual humans, not with ghosts.
He is of the opinion that elephants were okay (not great) on battlefield, but awful in terms of logistics, supply usage and breeding. A horse reaches adulthood in 4 years. An elephant needs 15, and pregnancy lasts over 3 years. There are no known examples of breeding elephants. Supply-wise, you could have 1000 cavalrymen or 54 elephants. He says the main reason India widely used elephants - aside from proximity - was to show off status.
Also, don't make fun of J.R.R. Tolkien - he fought in trenches of WW1, on top of strong familiarity with medieval warfare because of all his reading.
"My ‘Samwise’ is indeed (as you note) largely a reflexion of the English soldier—grafted on the village-boys of early days, the memory of the privates and my batmen that I knew in the 1914 War, and recognized as so far superior to myself."
https://johngarth.wordpress.com/2014/02/13/sam-gamgee-and-to...
The only canonically named Ringwraith was Khamul, the Witch-king's number two. (Roleplaying game company Iron Crown Enterprises once put out some nice but totally unofficial names for all the Nazgul.)
And the communication and intelligence that flying wraiths would allow is no small asset. Part of the advantage of a walled city is a view of the enemy approach while hiding your own formation. Good areal surveillance eliminates that advantage for the defending side.
If not for Gandalf using his own metaphysical powers to give hope to the soldiers, I imagine the gondorians would have become inactive with shock due to terror and dread in the airwaves.
Oh, and to make it less obvious, you better announce a few minutes earlier that a plasma storm is forming in the upper atmosphere.
They have force fields with a critical flaw (harmonic resonance means any energy weapon using the same frequency as the shields can just shoot right through them) but whenever this is even mentioned, the shields have to be re-adjusted manually.
Unauthorized people can appear on the ship, and crew can vanish from the ship, and the computer either doesn't notice, or does and never alerts anyone or activates any sort of countermeasures. The first officer can be sucked into a pocket universe and have his organs rearranged by non-Euclidean bug monsters and no one will ever know unless they happen to ask the computer where Riker is at the moment.
It's been established that transporter buffers can be used to "back up" a person, even long term (in the TNG episode "Relics," Scotty is discovered having stored himself in a transporter buffer for decades with no ill effect.)
Replicators can't do latinum and living tissue, but they work by literally converting energy into matter and assembling it into something atom by atom. At that resolution, there's no difference between anything and anything else, so there's no reason why replicators shouldn't be able to replicate anything.
The former two items, along with the holodeck (which can create sentient life on request, BTW) should guarantee that no Federation citizen ever truly ages or dies, or even ever has to exist in a physical body. The Federation should be a post-human, post-singularity society. Yet for "plot reasons," none of these glitches (like the transporters being able to clone people simply by refracting the transporter beam) are ever harnessed for their real potential.
Was there some kind of prearranged signal? A diplomatic code adhered to even by enemies? Just a general preference on all sides concerned preventing headaches and vague unheimlich feelings of discomfort? So many questions…
If I was harassing the federation I would keep my ship at an awkward angle relative to theirs at all times just to keep them on edge.
I was totally fine with the other plot holes though.
"Within a solar system, directional references were always made to the world outside a ship so other ships could understand them. Anything above the plane of the system was up, anything below it down. The direction toward the sun was right, or starboard, (or even 'starward' as some urged), while the direction away from the sun was left, or port."
Ehh. Ahh. "Port" and "starboard" should be relative to the bow/stern axis of the ship. Otherwise you'll have a hard time finding the head.
https://www.youtube.com/watch?v=did164yEFx4&feature=youtu.be...
(Don't get me wrong, I absolutely loved Star Trek. TNG and DS9 in particular).
John Carpenter's Dark Star covers this a little, but mainly for laughs. https://en.wikipedia.org/wiki/Dark_Star_(film)
Another, non-game example of where weapons tech can take you, is Perry Rhoadan. german science fiction started in the 60s. Perry Rhoadan becomes immortal and leads humanity, and for periods the whole galaxy, for thousands of years. There you see actual technological progress, often stolen from other races. It leads to a point where a deus ex was used by authors to reign it back in (hyperspace resistance increased rendering everything too advanced useless). Point is, at the height of it, single shot starship weapons had aroud 2,000 GT TNT equivalent of energy, ships carried a lot of them which had and could be aimed at almost light speed to single point (in the physical sense as they had multilayered shields that could only be penetrated by point-fire, every "point" of the shiled had the same strength). i only wondered how ground combat would look like, as the battle armor and robots carried the same tech. I would assume a city would be reduced to sub-atomar dust within the first 10 minutes of an engangement or so.
but from a technical point of view it made sense, same for power generation and computers (even if computers also got the actual processing power development wrong). Nice thing, they used real world ISO units for the most part, not like start trek which just throwns around units to sound scientific.
Some ship examples: Accelaration: up to 980 km/sec^2, overlight factor up to 60 million, energy directly from hyperspace. So you can see why that, from an authors perspective, had to be rained in. when travel to the next couple of galaxies can be done in a private yacht, things get a little bit to crazy.
EDIT: Typos, a lot... Sorry for that!
The future would likely include lasers as some kind of a weapon, which indicates to me that engagement ranges would be so massive that even light will have a significant amount of travel time.
Ok at that point the avionics fit for a fire team would buy a small starship.
They miss, and they miss a lot. Firefights in Star Trek look mostly like firefights everywhere else - beams and bolts flying through the air, and every now and then someone gets hit.
One interesting aspect is that TNG-era phasers used by protagonists don't even look like practical weapons. I read somewhere that this was intentional design decision - Starfleet was supposed to be about peace and exploration, so they didn't want the protagonists carrying something recognizable as a gun. Star Trek back-tracked a bit from that later on, with introduction of phaser rifles that look not unlike something you could really see on a battlefield of the future. But back to the TNG phasers - because they're shaped more like a flat flashlight than a gun, they really must be tough to aim. I mean, try taking a laser pointer and hitting something a couple meters away from you with the first click of the button. It's hard. In my headcanon, phasers must run some sophisticated auto-targeting systems - otherwise, the feats of accuracy seen on the screen would be impossible.
Source: Star Trek Design, by Judith & Garfield Reeves-Stevens
But if I keep thinking in-universe style, the Star Trek / Federation culture on surveillance could have come from some hard won failures earlier on.
Well, teck-nik-ally,...
Didn't another officer enter the transporter with Scott but not survive the process?
I don't remember, but it's still feasible in-universe. Transporter accidents happen anyway.
Inertial dampeners that work well enough to prevent everyone being turned to jelly by accelerations but leak enough to toss people around the bridge.
Disintegration rays that somehow know to stop disintegration at the soles of boots. The floor never gets disintegrated.
Time travel.
For better or worse, Star Trek is teleplay.
Most episodes seem to script around the need for air support, but I remember one case where it was at least acknowledged on-screen - one DS9 episode had a ground assault at an enemy position to destroy a under-repair gateway in it, and it was said early on that the surrounding building was strong enough that a torpedo strike from orbit would not necessarily destroy the target.
Edit:
My personal favorite case of missed opportunity is the use of transporters to beam armed torpedoes directly onto enemy ships. It was used once in a Voyager episode. It's an obvious, but sadly plot-killing tactic, that hasn't been sufficiently hand-waved away in the lore, so one has to wonder why nobody uses it.
The StarGate series actually took that option seriously (the series was much smarter when it came to combat). In it, to the dismay of the species that provided humans with transporters, human ships often beamed nuclear warheads onto unsuspecting enemy vessels, achieving seemingly impossible victories.
Akshually...
Transporters cannot penetrate shield, usually either incoming or outgoing. Usually.
The shields have the fatal flaw that anything operating at the same frequency can go right through them, including a transporter beam. That's come up as a plot point more than once.
Except when they can, due to frequency matching, "technology generation" mismatch between shields and transporters, and countless of other one-off workarounds that happened. Think of every episode in which the Enterprise/Defiant/Voyager was boarded while in combat.
But even when considering the regular case of shields blocking incoming and outgoing transport, there's plenty of opportunities to use transporters offensively. They could be used as surprise first strike weapon to initiate hostilities by immediately taking enemy ship out. They could be used to finish off an enemy in a one-to-one fight. They could be used in coordinated fashion in fleet battles, where whenever an enemy ship loses shields, one ship drops their own shields and transports some photons over while other ships cover the vulnerable friend from immediate fire. Etc.
All in all, there are plenty of opportunities for offensive transporter use which were never explored in the series.
Oh dear, now I'll have to read it all again just to check.
Edit: Superb book, horrifying and laugh out loud funny (although not in the same places).
Edit2: BBC/HBO please do a version of the Laundry Files once you are finished with HDM!
(Balrogs don't fly.)
Them's thar's fightin' words. :)
I don't have a copy of the old Usenet FAQ handy, but here's a tiny sample of the debate for any curious readers:
http://tolkiengateway.net/wiki/Balrogs/Wings http://www.thetolkienwiki.org/wiki.cgi?FAQ/Do__Balrogs__have...