The top 1% of app store publishers drive 80% of new downloads
techcrunch.com
techcrunch.com
https://docs.google.com/spreadsheets/d/1HzJWXOvWhyH0hTaARD5-...
Top 1% varies greatly, responsible for about 30-80% of customer interest, depending on the week.
I'm guessing less than the average of the 99% tail.
But you also have to wonder how serious the median publisher really is.
Software has zero marginal cost. You either have to a product that incentivizes people to pay more or enough paying customers to be sustainable. Independent developers can do the same scammy techniques that the big boys use - go after whales or advertising.
Or the less scammy free with ads with an in app payment to get rid of ads and optional in app purchases that aren’t pay to win (like Crossy Roads).
I think the reason for the distribution is just due to the terrible discovery on the Appstore/Google Play. It's completely hopeless to rely on users stumbling across your app on the store, and the only real way to get users is by advertising/paid user acquisition. The problem with that of course is that you need significant funding to run a successful ad campaign, and "the little guy" is not likely to have that funding nor the knowledge/experience.
And of course just like websites have learned how to game the Google search algorithm, they can do the same for the app stores, which the top publishers certainly have done.
Power law
In the future, all distributions will be uniform. And everyone will finally be happy*
*(whether they like it or not.)
On the Apps, you can compete on quality. On the web, the only metric is pageviews.
Sometimes it's a service that helps you do something but the website part is irrelevant, just a landing page for the service. Not really a web business.
I think the crypto people had some success in these things. The money for the small guy, I think, is in growing social media accounts and do advertorials.
edit: is SEO spamming still a thing?
Em, brought what to themselves? Developers make tens of billions from the app stores...
That's larger than what the overall app market was in the 90s (including enterprise apps).
Of course if there are 1 million developers with apps out there, they shouldn't all expect to (a) hit the jackpot, or (b) make a decent living. There's tons of fluff in the 2 million apps+ in iOS Store, for example, and 90% of everything is crap.
You, the parent, take a look at the apps in your PC or phone. Or take a look at the webapps you use. Are they some random distribution of what's available?
Or do you have mostly the basic apps everybody almost has (e.g. Facebook, Gmail, Instagram, Word, Sublime Text, Photoshop, etc, you know, famous apps, or their FOSS famous alternatives, Vim, GIMP, etc), and the rest are a handful of outliers?
Well, everybody else does the same. Nobody choses at random for it to be a random distribution, people use what others use, so the most popular apps get even more popular, and you have a power law distribution.