If I'm interested in building a toy version following the Deepmind spec, which can be trained to reach super-human capabilities on a particular board game (Reversi, Chess, checkers, possibly even Go given enough compute), which of these "versions" of the project would be the easiest for me to understand/implement? (assume I have a basic understanding of the high-level concepts and lots of enthusiasm, but I'm not an expert).
My understanding is, AlphaZero is not just stronger than AlphaGo, but architecturally simpler and more efficient. That's what I'm looking for -- the implementation with the highest result/difficulty ratio.