Comical and also accurate.
Although I found for trading/freight play (ie: not pvp combat) the dynamic hud (hud/menus light up based on where you look) worked very well with a gamepad.
Retracting gear becomes: look down to the right, select option from menu. Etc.
What I mean is, I get the sense Valve is unhappy that VR hasn't had its system-selling killer app yet, and I wonder if Alyx is trying to be that. If so, I'm reasonably hopeful they'll push hard to make this a genuinely good game that shows VR's full potential, rather than a disposable gimmick.
I actually kinda am. Because they created a really great platform that has helped the market thrive even for tiny nobody indie devs. They've set a seriously high bar for digital store fronts and distribution services. I think I've got a lot more enjoyment from the games Steam has enabled to exist and find an audience than I have from any game Valve itself produced.
Hell, they even made Linux gaming a significantly less laughable concept than it once was.
I agree with your general point, but no. No they have not. The Steam client is terrible. Unresponsive, un-intuitive, and surprisingly bad for searching in as well.
I can only agree with the last one. It works fine for, you know, downloading and playing games. It rarely ever has issues.
The store could use some work, but it does a better job than, say, Apple App Store – the discovery queue has shown me titles I would have never seen before, as did the curators.
Have you tried the competition?
I think people tend to overlook how valuable Steam has been as a clearinghouse to aggregate that last piece of data.