Another truly bizarre feature I noted and sent a bug report about was that when adding an image to an "Action" the _minimum_ size requirement is 512px by 512px. For an image that is never rendered larger than 64x64.
Another truly bizarre feature I noted and sent a bug report about was that when adding an image to an "Action" the _minimum_ size requirement is 512px by 512px. For an image that is never rendered larger than 64x64.
So frustrating. I hate having to think every time I insert code and re-do it about half the time; I'd rather have no formatting (just show me the markdown as-is) than this mess.
But no, apparently that's too hard for a company that's worth more dollars than the number of seconds any of us have been alive.
Slack serves a mix of nerds and non-nerds, with non-nerds becoming a bigger and bigger portion of their user base over time. I can only assume it will become less and less enjoyable for nerds in service to the goal of serving their growing non-nerd users. For my own projects, I don't foresee myself ever using Slack (I use it for work). It feels like a decent product getting worse with time as it tries to be all things to all people.
Normally, shift+enter is newline, enter is send. However, inside a code block, it's the opposite. I constantly forget this and press shift+enter for a newline while in the code block and accidentally send a half-finished message.
Sad to see the new WYSIWYG editor does exactly the same thing.
When typing code with ```, Enter should not send the message. With this checked use ShiftEnter to send.
Might be an easy fix :)
I definitely don't remember ever seeing or changing that setting, but it is 1000 times better with it off. Guess it's worth looking through an app's settings every once in a while, no matter how long you've been using it, just to see if there's anything new (or maybe forgotten) that would improve things for you.
> never rendered larger than 64x64
On a high-density display, that 64px x 64px image covers a lot more surface area than 64x64 actual pixels on the physical display. I suspect that this 512x512px requirement is related to scaling factors on devices with high DPI displays.