Wow, fuck, I seriously scared myself just now.
Wow, fuck, I seriously scared myself just now.
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Compute power has become cheaper and cheaper over time. If you just look at the ridiculous powerhouses smartphones have become in a very short time, it is apparent that will not happen.
Also, consoles are pretty damn affordable - certainly compared to how expensive console/pc games are. Major game technology updates are mainly driven by new console generations. You might get some extra resolution or niche technologies on an ultra-highend PC, but the main underlying tech of modern games is still tailored to the current generation of consoles. I own a i7 with a 2080ti - and sure, games might look a bit better than their console versions (if available at all) - the game on my 4k+ desktop PC is still essentially the same that I could run on a $300 PS4.
I had similar reaction when initially thinking through such a centralized architecture - and made me understand that a decentralized computational infrastructure ("personal computers") is a necessary failsafe to prevent against pitfalls of such centralization; similar reason as to why I think mesh network technology should potentially be everywhere, however not used as a default network.
These are the systems and failsafes, along with canaries we build into systems, that we need to educate everyone about - so the public can clearly understand and have a document available for them be able to refer to.
For instance Pac-Man, Tetris, or Galaga are still good fun today. Ditto Super Mario Bros. Flight Simulator II? Sorcery? not so much. There are plenty of 3D games from the early 90s perfectly fun to play, and some IMO like "Thief" haven't been bested in gameplay.