This should do a lot to lower the barrier of entry and greatly expand the market for the most advanced games.
This should do a lot to lower the barrier of entry and greatly expand the market for the most advanced games.
Only if you want 4K. For 1080P, you just buy a game as a product.
> It's really barely going to be cheaper than an Xbox and give you significantly less performance.
I agree that for the 4K Chromecast option to make any sense, it must be much cheaper than a conventional console. They would have done well to find a way to support existing (and cheaper) Chromecasts too.
There's also the PC gaming market though. Stadia will reach PC gamers on all desktop OSs, no additional hardware needed. There could be a market for people with laptops, for instance.
Incidentally, we've seen all this before with OnLive and PlayStation Now, which people seem to have largely forgotten about - nothing Google is doing here is new. OnLive functioned as both a microconsole, and an application on Windows/Mac/Android.
If there were more PC exclusive games that were truly GPU required monsters I could see the point of Stadia, but as time has progressed most AAA games that end up targeting PC usually have a generous minimum requirement threshold, and often its so generous that most things can actually do the job. The only place where the GPUs have been really required in the last few years is the VR stuff which because of general latency of input/response for Stadia would probably cause a lot more motion sickness in people than a local system. Stadia's benefit is capturing the kind of user that doesn't care about quality (because if you did you'd just buy that tower), but those are the kind of users that would make do with what they already had anyway for cheap.
In my opinion this feels like the same slow death as OnLive, with even less benefit in knowing that OnLive's entire focus was on streaming gaming rather than Google who would put this product on ice in 3 years.