The problem is you need the latency for the nearest Google DC with graphic cards in servers which might not be your nearest Google DC at all. And Google probably fucked up other things too, considering the amount of fail in thsi product.
A drastic improvement to input/rendering delay for "cloud gaming" (<10-30ms) and lots of bandwidth could even attract professional gamers. Having the your gaming machine in the same DC as the game servers is a huge advantage if everything else is optimized.
It's exciting what the future might hold.
60FPS works surprisingly well, and for single player games you probably wouldn't even notice the input delay.
Stadia is most likely much more optimized.
See also: https://gafferongames.com/post/what_every_programmer_needs_t... https://developer.valvesoftware.com/wiki/Source_Multiplayer_...
I think it's very rude you suggest I don't know people in Australia (do you even know someone from Australia?)
On a similar note, I used to play World of Tanks with around 400ms latency before I got a better internet uplink, while it's certainly bad for a month, you start to get used to it eventually and the brain compensates. Of course, if reaction time matters you loose, but you can adapt your playstyle in a lot of games so that pure reaction time doesn't matter as much.