It's not their fault that developers aren't using unions to extract their share of the massive wealth that successful video games generate, and instead choose to work for free.
It's not their fault that developers aren't using unions to extract their share of the massive wealth that successful video games generate, and instead choose to work for free.
https://news.ycombinator.com/item?id=21520129
On the one hand, programmers are called impossibly naive for trying to organize.
Then when others do organize, rather than revising the claim that it's naive to even think about organizing, they simply resent those who do.
Organizing means losing the right to individual bargaining when signing a new contract.
Edit: I'm not against this, but American Individualism makes people think they can get a better deal by negotiating alone.
It can perhaps be an issue if you feel that you can be more attractive on the market by undercutting the competition, but I'd guess that the majority of game developers are not in that position.
They're not the usual temporarily embarrassed millionaires. They're temporarily comfortable billionaires.
That's not accurate - Actors, for example, conduct individual bargaining all the time. They just get a guild minimum that protects them from being taken advantage of. It's not a cap on earnings.
One would think individualism should encourage a healthy level of skepticism towards corporate FUD, rather than unreflecting acceptance of trivial falsehoods as true.
Not really -- depends on the game. If it's a big budget Batman game you're going to need Kevin Conroy and Mark Hamill, they don't come cheap.
Even using Troy Baker as a stand in -- fans absolutely notice -- even though Troy is good and big as a voice actor in his own right.