Eliza explores the dangers of on-demand digital therapy
polygon.com
polygon.com
Here's an online version [0]
(And that's not what a leading question is! A leading question is trying to provoke a specific answer, not to try and get them to speak generally. "How do you feel about that" is the opposite of a leading question)
I don't fault the creators at Zachtronics for taking a subtle approach to writing the game, but it's a bit of an uphill battle to raise public awareness of the limitations and outright fraud surrounding ML-based products.
> Eliza, the first visual novel from Zachtronics, the developer of Exapunks and Opus Magnum, explores a reality where digital therapy and AI merge to solve healthcare at scale. It’s a departure from the studio’s other titles, which felt more like puzzle games for programmers. Instead, Zachtronics’ new title is a fully voice-acted, conversation-based story game where players role-play as a character engaged in a story that changes based on their decisions.
This is a visual novel game where you play as a human proxy for a counseling AI.
If you were thinking of ignoring this simply because it's a visual novel, remember who wrote it. This is an interactive stor from Zachtronics! Eliza is a visual novel from the same people that wrote the clever "datasheet" manual in Shenzhen I/O and the "zines" in Exapunks. Zach, more than most authors, knows how to write about tech's impact on culture/society!