Odd that the author never really discusses if it is fun to play. Thought that was one of the first things to do when reviewing a game.
This review tries to answer the question "is it interesting", particularly in the context of other similar board game designs. That is, the reviewer was interested in whether the fundamental mechanics worked well, and achieved the goals of the creator, and the player (spoiler: it worked for well, but did not achieve player goals)
In this mental model, the question of whether it's "fun" is irrelevant. Is it worth remembering, as a player or as a designer, is a much more valuable, and harder target to achieve.