Stadia launch dev: Game makers are worried “Google is just going to cancel it”
arstechnica.com
arstechnica.com
> In response to concerns that Stadia streaming might quickly eat up some users' Internet data caps, a Google representative told Ars that gameplay streams won't always require the "recommended" Mbps rates Google quotes for that level of video quality. A 4K, 60fps stream, for instance, would not use 35Mbps of data at all times, he said.
> The 60fps animation didn't noticeably stutter for the entire demo, and the apparent resolution didn't dip below 1080p either (though a Google representative said Stadia will sometimes lower that resolution briefly to maintain a smooth frame rate if and when bandwidth dips).
I could inject my own opinion into why I don't think Google Stadia will be a good thing for users, but I feel like these direct quotes from a senior editor at Arstechnica are more telling. They plan to get around data caps through degrading the game assets, and they are extremely sheepish to let anyone actually dig into the logistical limitations of the system.
[1]: https://arstechnica.com/gaming/2019/06/stadias-e3-doom-etern...
What could Google do in this case, avoid degrading the game assets and let the user go over their data caps?
They're simply doing what they can to avoid being blamed for overage fees, which isn't really their fault but the ISPs.