Disney+ hit by technical glitches on launch day
bbc.com
bbc.com
Video is hard to get right, with quirks across many combinations of platform/device/OS/browser version/video card/playback resolution/format features, and it consumes around 90% of total internet traffic. Netflix has spent the last decade building and tuning a truly world-class content delivery system (big props to all the Netflix HN readers). There's no way Disney would've been able to match that prior to go-live.
The logical conclusion, of course, is that Disney should've just bought Netflix, and it wouldn't be too surprising to see that happen now that their internal attempt has proven that pixie dust doesn't go quite far enough to magically remediate the limitations of physics. Gotta get Netflix-esque content delivery appliances colocated alongside ISP hardware for that type of thing.
I don't think it will be anywhere close to that long. Disney already has plenty of experience in streaming video (BAMtech / Hulu).
I hoped they would've had the first few layers pretty scalable and load tested, but either they had orders of magnitude more load than they ever planned for, or they didn't actually load test to millions of users (more likely IMO).
Having said that, there are a lot of reasonably mature solutions in the market to address many of these points, and it doesn't appear that was the issue yesterday.
Disney+ operates on top of an expanded MLBAM (BAMTech Media [1]) platform, which has been powering all of ESPNs OTT, Playstatiom Vue, and ran HBO’s OTT offering for a while [2] (Game of Thrones). Disney also opted only to launch in the US, Canada and Netherlands today. So overall, this is still a bit of a botched launch, and the expectation absolutely should have been that they would handle the volume.
[1] https://en.wikipedia.org/wiki/BAMTech
[2] https://www.fastcompany.com/90373706/hbos-tech-is-prepping-a...
[1] https://www.theverge.com/2019/9/12/20862167/free-disney-plus...
But anyway, I only have one screen, so it's still the case that Netflix charges considerably more just to receive UHD content. As price discrimination goes, that's a pretty scummy way to do it. They've shot and produced this content in UHD, yet they give a much lower quality version to their base customers. I know they have every right to do that, and it might make business sense for them (since people with UHD TVs probably have more disposable income), but it has always felt scummy to me.
Almost every other video service globally does, and of those you mentioned Prime's pricing is mostly based on shipping, Apple TV+ at this point is effectively a PR campaign and not a proper service, and Disney+ is running at a massive loss leader to build share.
Netflix isn't charging a sustainable amount of money as it is. You should probably think of it less as charging more for UHD as offering a crazy discount for lower content quality.
You could just watch it in regular quality - it's not that bad. Either you feel UHD is worth the extra $3/month (honestly a pittance compared to the price of a UHD TV) or you do not.
Spotify does that and it's a complete deal breaker.
I want to log in to all my home devices _once_, with a single account. Not continuously log out and log in and try to type complex passwords with a remote control. I mean, I can't even play different songs on different Google Homes or different TVs with Spotify, unless I sign in with different account on each - and then each device is stuck with a specific set of playlists. Horrible.
Netflix's system has worked out brilliantly for us - we have half a dozen TVs, and any member of the family can watch anything they want on any TV with their own preferences and profiles with minimum hassle.
Again, the use case is different.
What you describe: If you are an individual, ability to login same profile on many devices is sufficient (both netflix & spotify do this).
I'm talking about family use-case with multiple devices.
With Netflix, my wife, myself, our kids, anybody, can click a profile button on any of our devices (TV, tablets, phones, etc) and simply continue watching what they were watching, get their recommendations, etc. Crucially, they can watch different stuff at the same time on living room TV and basement TV, with no hassle.
I have opened support cases and there is currently no way I'm aware of to do that with Spotify. I have Google Homes in all the rooms, and I want to seemlessly play different stuff in different places. To do that, I have to create as many accounts as there are devices (that's a LOT!), AND each device is now locked in to their playlist/song/etc.
The underlying difference of paradigm is: 1. Netflix - single account with multiple soft profiles. You can watch as many streams on same account as you paid for, hassle free
2. Spotify - multiple accounts loosely linked solely for purpose of billing. Each account can not stream multiple places. So if you want to stream something on three devices in parallel, you have to a) Create three accounts; b) log in separately with those accounts in each device. What when I have dozen devices? (4-6 Google Homes, 6+ tablets and phones)? It is now insane to do anything.
Basically we now exist as isolated islands and have given up on listening to music in kitchen and family room at the same time. This is awful.
I'm not going to pay for every streaming service, but these two have so much great content for such a reasonable price it's impossible to say no.
Netflix's biggest problem is that they've spent a decade educating customers to expect their service at below cost with an unrealistically low price point funded by debt.
They need to hope the sentiment above isn't too common.
It's possible Disney will get the kinks sorted out and start rolling a good-enough CDN on their own, making the benefit in acquiring Netflix minimal. It'd also make it much cheaper to acquire if they could wait a few quarters for the damage to start showing up on Netflix's balance sheet. But the longer they wait, the longer they deprive themselves of Netflix's best-in-class content delivery network, which already has near-universal penetration.
It's ultimately a question of whether Disney sees a bigger risk in the expenditures necessary to buy up Netflix or the chance that technical issues will continue to haunt the Disney+ ramp-up, leading to a loss in consumer confidence and subsequent retreat back to third-party streaming platforms.
One thing is certain: Disney+ is an existential threat to Netflix, and Netflix's only hope is that the implementation will continue to flop hard enough that consumers lose the appetite for it immediately.
Isn't Disney projecting to get like 10-20% of subscribers compared to that of Netflix in five years? Why are people talking like Disney streaming is such a big thing?
I'm sure they'll continue to license something to third-party streaming platforms, but they'll do their darnedest to make sure that if consumers are only going to choose one streaming service, it'll be one they control and operate.
It's nothing against Netflix itself -- they're one of the tech companies I admire the most. But they're stuck depending on relatively-short-term license agreements to offer most of the content that people are willing to pay for.
Whether or not the consumer is willing to pay for multiple streaming services, the media companies are going to be much less willing to make the content available outside of their own little streamer. This means rough seas ahead for Netflix.
Why buy Netflix when you could get a similarly qualified team and infrastructure by buying Hulu? Oh wait... Disney already owns Hulu... Whoops.
What about ESPN. ESPN has a really good streaming product. Oh wait... Disney already owns that one too...
Disney didn't need to buy Netflix, they just needed to use the resources they already owned!
As I posted above, they own BAMTech, one of the most well respected companies in the streaming infrastructure space.
Building for scale is not hard for good engineers, building for rapid, reliable scale from day one is hard. No one knows how to do it. Building for scale is always about patching holes while you grow slowly.
Even Google doesn’t do big band released like Disney tried to do. They keep things in beta, start off with a limited number of invitations until they work all of the kinks out.
Netflix didn’t become popular overnight. They had time to scale out slowly and on different devices.
Um.. have you ever worked at Disney? It's a great company but having worked there I wouldn't describe it that way.
>> From .. the engineers at Pixar and LucasFilms.
Two visionary companies, staffed by many ex-Disney employees and bought by after their technical innovations were completely mature.
Disney is an amazing company that I respect but having worked there I would say that modern Disney is about brands and family entertainment and they figure out technology when they have to.
How is that different than any other company? When you do otherwise, you end up with Google that just throws a lot of stuff up against the wall and comparatively little sticks or the pre-Jobs 2.0 Apple with the “Advance Technology Group” that couldn’t ship a product if their life depended on it.
PS: I have always disliked how they operate, but my sister’s working there making movies. So, I try to keep an open mind.
All of the big tech companies with hardware sales and grunt work do the same.
Then I had 6 months of pretty normal hours working on maintenance, then I went back on another project and they had me working 60 - 80 hours (with some 40 and some 100 sprinkled in) for 18 months straight before we finished the project and I bailed.
Great resume builder but be prepared to put in hours.
Compared to any big 4 or FAANG though? You can work at MS and pull 40 hour weeks or AMZN/FB with 60. Pays better, looks better.
Is this work culture the norm in the US? I audibly said "wtf" just now, sitting at my work desk.
It's a bad way to run a company, and if this is how they plan to run Disney+, it's going to be a disaster.
If you want to make that fat US developer salary be ready to put in the work. Presumably Disney has the money to throw at you via salary... but they're going to get their money's worth.
I'm glad it works for you, but it's pretty awful for me.
Does Hulu work on your normal computers (e.g. not a network-related issue)? Everything updated?
I don't know if this works or not, but you might want to try and plug it into a Mac and launch Console to get a sense of what's going on....
I got two free AppleTV 4K’s by taking advantage of a promotion from DirectTv Now, the difference in performance between them - with an Apple A10x chip - and the built in Roku TV is noticeable.
But if you have a smart TV that’s not a Roku, it’s probably even worse.
Also I bought a very expensive TV, and while I didn't dissect it I don't think there are any cheap parts in it - and the reviews all agree it had a top-of-the-line processor at the time and that was only a year ago. I mean it even has glass bezels for the OLED panel.
I don't think anything you say applies to my situation at all. I think Hulu just has some shitty software.
https://storage.googleapis.com/titlemax-media/1c8ace8f-every...
I was having issues this morning but just with home and category pages. The “featured” links to content worked fine, but the index type pages I’m assuming were just getting hammered.
It is possible they just had a massive surge of traffic.
YouTube is the only platform that can compare to Netflix on reliability. I'd throw Twitch up there too but their scale is much smaller.
Just checked the numbers: Netflix ~700M, Hulu ~28M, ESPN depending on the source ~6M.
They bought BAMTech years ago. The company that built MLB@Bat and saved HBO Go/Now when their in house tech couldn’t cut it.
Video is really hard to get right, a Hollywood-style big bang launch on day 1 is difficult to pull off for any software, let alone video.
I feel for the engineers working there, I wonder what the meetings were like last week, did the engineers know they were not prepared for this?
Anecdotal, but let's be honest:no matter the problems, Disney can hire talent it needs. Question is whether the corporate culture there can not end up being shitty environment for engineers.
If we're playing this game, Apple should buy Disney. YTD, Apple's market cap has grown by more than the entire market cap of Disney.
I'm not sure some day one capacity issues would justify the enormous expensive of buying NF tbh.
Scaling is hard. For everyone. Testing that scaling works is harder.
Yes it does.
That doesn't make it easy. But it definitely makes it easier. To say otherwise is to argue that experience isn't useful.
"All happy families are alike; each unhappy family is unhappy in its own way." -- Leo Tolstoy, Anna Karenina
Simulating the real world is hard.
Billions of dollars don't give you good technical management and people with expertise to build such things. They only give an organization where there is no pressure to be good at anything and, you know, actually compete, there is only pressure to make sure they don't have to compete, that's how they got their billions after all. And it's not like there is a definitive guide or something that you can follow to build reliable systems without experts.
I know if I had to build this I would throw money at the issue by making an outrageous offer to someone that has built this before (from maybe Netflix?) to come and do it for me.
As an aside I have worked on a project like this before on the networking side for the Olympics around 8 years ago. Heck, back in the .bomb I worked at a startup national ISP were doing QoS for video delivery was part of what we were doing. Never worked quite right.
The point of launching on a Tuesday morning was to test out the system with a small audience ahead of Thanksgiving, or even the weekend, when they would properly expect to be slammed. But due to the weather, they're getting slammed by all the people stuck at home with nothing else to do.
Additionally, I've hired a candidate that had an offer in hand from Disney+ and we were easily able to outbid them, (I was at a non-FAANG company at the time)
It usually doesn't take too long for employees to be disabused of their childhood hopes and dreams, but it's often a very painful process, and there are always some diehards who never seem to be able to let go. I lived less than a mile from the Magic Kingdom for about four years and saw this process play out many times.
Most people burn out and learn that maybe working on a boring business backend isn't that bad after all, but there's always a huge line of wide-eyed candidates eager to backfill. Companies that fit this profile never learn to treat employees well because, frankly, they don't have to. The same thing happens in games.
I can't think of a launch of this scale that has gone smoothly. Modern console releases, AAA games with online multiplayer, Pokemon Go, healthcare.gov... all cases where organizations literally have billions in cash. It does not matter how much money you have or how great your engineering team is - you can't go scale 0 to 100 on launch day.
Ticket sales platforms for major sports events and concerts don't try to do it - they plan for it by having customers queue.
Did Disney not attempt this?
I imagine the gigantic Arctic cold front passing over the East Coast right now created a much larger demand than they were expecting on a non-holiday Tuesday morning while school is (supposed to be) in session.
Well that's the problem isn't it. They chose a scale they couldn't handle ergo, they fucked up.
A more sane approach would be to start by launching in smaller countries and then slowly scale up.
The tension between Marketing and Engineering makes another victim.
I believe Google specifically fight against this by mandating every project to have an insane scalable architecture from the get go. You can’t be Google and fail at that when you sell your infra to corporations promising that won’t be a problem. Someone at Disney+ probably made a calculated bet that if they can solve the problem soon, none will care about this in a few weeks.
- App is incredibly slow and takes ages to load. Worst on Kindle Fire and older devices (Netflix/Prime video work fine)
- sometimes a download film will just stop working and crash the device when you try to open it. Only way to fix is to delete the whole app and reinstall. Deleting only the download does not work.
- downloads are huge regardless of device/connection, appears to be no intelligent bandwidth usage.
- logs you out on every single update of the app or operating system (pain on Apple TV where it auto updates every minor version)
- logging back in requires you to go to their website rather than be able to do it on the device.
- never remembers where you are in a film properly
- interface on Apple TV is impossible to use (partly Apple TV controllers fault though)
Yet I still subscribe, because the content itself is great.
It is difficult to built software at scale without having all those users to provide for the load.
They could start with small number of people and get more by invitation. This could have been done before all scaling effort.
How's that for a barrier to entry? I don't doubt that they will be able to hit it, but it's still a mind-bogglingly high number. I think that's part of why I'd like to see Netflix's continued success - competition is a good thing, and if they were to ever go under I doubt we'd see a replacement.
Streaming Video is incredibly fragmented. It's honestly frustrating. I don't want to subscribe to 5 services. I currently have Hulu+Live, and it has ESPN, and lots of other channels I like, but doesn't have the local Fox station, or the local ABC station (only the national fox news and abc news).
Excessive Fragmentation is going to cause everyone to go back to pirating stuff, like they did before Netflix made it too cheap and easy to bother.
They are all playing to kill Netflix and other competition so they can establish monopoly like they had on cable.
Because it sure as hell is not the opportunity costs of having their content on their own streaming service. Like Toy Story 4 released months ago, did a billion in cinema, but they still won't have it on Disney+ until.. somewhere in 2020. Their version of "betting the company" is "all the stuff you used to have on Netflix, but now you are paying extra".
It seems unclear how feasible that may be. The only thing keeping me wanting to use Netflix is quality content, which has been in decline recently. Given all of the recognizable brands under the Disney name, maybe people will switch. At a technical level, I question their ability to pull off offering a service as large as Netflix with high availability. Netflix offers very competitive compensation to their engineering talent.
I agree, though, I'd really like to have a _full listing_ of shows.
I would assume this was due them wanting me to see what else they had, or maybe feel like having to scroll would make it seem like they had a lot. Or maybe it was incompetence. Either way, I saw no reason for them to inconvenience me, so I canceled Netflix.
Netflix faces the same challenge that Facebook does with the news feed in that they're trying to combine two functions into the one interface that the users are familiar with.
Netflix, for example, could easily have multiple modes. A discover based on my past preferences/popularity mode and a categorical listing mode. The problem is them blending these two together and then prioritizing their content arbitrarily over other better recommendations.
The home page is for discovery based on your past preferences/popularity. And there are TV and movie pages in which you can display shows by genre or even A-Z.
Disclosure: I work at Netflix and would like to make it better for everyone who uses it.
When I go to Hamburger -> Anime, or Hamburger -> TV shows, it has the same style of semi-logical groupings of categories as I see normally: Crime shows, action shows, classic shows, suggestions for me, etc -- but there seems to be no affordances to affect ordering, nor menu items that would reflect that. The settings menu is useless, as it consists only of links to the account details, privacy statement, and terms of use.
I really hope that the answer isn't "Log into our website instead of using our native app!", though perhaps the feature warrants such an experiment.
In the Android mobile app, which has recently seen some excellent improvements, I'm unable to find an alphabetical listing as well. One can select genres, and TV shows vs movies, but there are no affordances for sorting, only a wall of categories to scroll through.
[1] - https://reelgood.com/
2. That's well hidden! Thanks for the tip!
From third party sites that index Netflix content, looks like they have a little under 3000 movies, most of which I’ve never heard of.
Versus Disney+, which seems to have over 600 movies with quite a few big titles.
Though as other commenters note, making the interface nicer for the user is, apparently, contrary to their interests, or they'd stop doing the exact opposite so much.
This part I don't get. The intersection of people who love MLB but are the best talent you're looking for, may not be aligned. If you want great engineers, you shouldn't care whether or not they particularly like MLB. It's a weird hiring funnel. Not all projects demand the best talent, but if Disney Plus wants 60 million subscribers, they should be poaching Netflix, or at least hiring that level of talent.
Netflix pays very well but also works its tech workers hard.
this is how Blizzard pays as well. their engineering compensation is just sad. but hey, it's Blizzard!
Solo and The Last Jedi are still under Netflix for now
They already do that.
To be clear, Disney is pulling the content from existing monetizations -- including Netflix -- to try to monetize it on their own platforms. This isn't free real estate. There is a very real cost.
And Netflix is going to put the money they aren't paying Disney to produce their own content and buy up other content.
Disney is playing a very risky gambit here.
Disney has way deeper pockets than Netflix, they can afford to play the long game, spending their revenue on gaining market shares.
Disney+ can be a fantastic success if Disney gets it right, because they do have lots of excellent content. But if they don't take the engineering side seriously, it's going to fail.
If Disney just wanted to focus on making good movies and TV shows, which clearly is what they're best at, dealing with Netflix would have been perfect for them. If they want to be a tech company instead, they really need to follow through and commit to that.
I don't get it. Go play these things yourself, but apparently kids love to watch others play, and there's tons and tons of that on Youtube.
Assuming Disney+ finds its footing, the stage is set for a Hulu/Disney+ duopoly. Comcast and Disney will starve Netflix, Amazon, et al for popular content, while simultaneously bleeding them on exorbitant license fees for the minimal selection they'll be willing to offer.
Instead of switching between Netflix and Amazon Video, most consumers will switch between Hulu for Comcast-owned content (Universal, NBC, others) and Disney+ for Disney-owned content (Disney, ABC, Fox, Pixar, and many more). Netflix subscriptions will lapse accordingly.
Meet the new boss -- same as the old boss. About the only way this is better for the consumer than the old-school cable setup is that municipalities won't be signing exclusive contracts with cable cos barring any competition for decades-long periods of time.
https://variety.com/2019/biz/news/fx-hulu-disney-mrs-america...
It also mentions that Disney has asked Fox Searchlight to consider more of its project slate for Hulu Original instead of theaters, which aligns with how much Netflix and Amazon have been investing in independent films for (nearly) straight to streaming distribution.
https://www.nytimes.com/2019/05/14/business/media/disney-hul...
I think the ultimate reality still stands, just s/Hulu/TBD Streaming/g. Comcast will roll their own competitor at some point. Rent-by-mail is one thing, but when it's just moving bits around, it doesn't make sense to outsource to a licensee like Netflix anymore.
Unless Netflix can figure out how to lobby and legislate with the same supreme competence they apply to systems engineering, their long-term prospects as an independent entity are bleak. The copyright regime will be their downfall.
First they have XFinity Flex. Their competitor to Roku.
Then they have Peacock, which at the moment looks like a competitor to CBS All Access. Coming soon.
Somewhere in between a channel and a platform you have Live TV broadcast. Who knows how they will brand it in the long run (they will want you to pay for their variant of "cable service / satellite".) ATM they have the Xfinity Stream Beta App on Roku.
They also have the NBC Family of streaming apps: bravo, e!, nbc, oxygen, syfy, telemundo, universo, usa. They would absolutely benefit from a single "guide" interface like ATT TV Now/ / PlutoTV.
I actually went looking for an app on the Samsung app store and found several Disney-branded things that just added to my confusion. One seemed to be streaming TV but 1) it didn't seem to have any recent content, and 2) when I tried it, it wanted me to sign in with my "local TV provider", which just makes me shake my head.
My initial experience as a willing consumer doesn't give me much hope they're gonna pull this off...
But maybe they're looking for access to whatever special SDK the big boys (Netflix, Google) get so they can make their branding folks happy (more consistency with experience on other platforms). I'd imagine developing with that's more involved.
Samsung, some kind of custom Android probably? TV operating systems are a pain in the ass to test, fairly expensive to develop for, and relatively bad at drawing actual usage no matter how widely they're deployed. Might be the delay there. Big enough service needs to pay attention to that junk eventually, but I could see them dropping that for launch.
https://news.samsung.com/us/disney-plus-launches-samsung-sma...
The service is terrible, often breaks, and has an undocumented but necessary auth code step, with the added gotcha that the ui covers over the code sometimes. The ui is also terrible, who would make it so the next episode of a series doesn't come on by itself? Children are the target audience.
Anyway why wouldn't they either fix up what they've got, or use the lessons so that they don't get a meltdown on the first day?
Also does anyone know whether this was outsourced to say Accenture? It really feels like it.
FWIW, DisneyLife was built by a team smaller than most YC startups. The core technology for DRM/streaming was licensed by another company. When BAM was purchased, the entire product got outsourced. The auth was a central service that we didn't own but were required to use. When I left, we had autoplay of next episodes.
The DisneyLife browse experience was built on Google Cloud using App Engine in Python.
Make the moral choice and pirate their content instead of giving them your money to fund further overreach.
... if you absolutely must have their crap in the first place.
What is the cheapest hardware that can output arbitrary 1080p video over HDMI at a good frame-rate? Bonus points for having a good chunk of integrated storage and/or bundled with remote control. I bought one of those cheap tiny PCs but the video card wasn't up to the task.
There is the Pi 4, which once all the parts and shipping are put together about $80. Though, eh.. imho it's better if you get one of the Intel Nucs. They can be had for around $200 and are quite good.
Turns your TV into a YouTube/Netflix/Spotify/Hulu, and the remote-control is your phone.
If by "arbitrary 1080p content", you mean a collection of media files of your own, I'd get a Raspberry Pi 3B+ kit for $50, plug in a large external HDD or two, and setup a Plex server.
I was going to pirate The Mandalorian because "Sorry, Disney+ is not available in your country", but I like your reason better. Justification upgraded.
I would happily download a car: zero cost reproduction of useful things makes society as a whole richer. The content industry needs to figure out a new business model to adapt to the information age, and the longer people pay for digital content the more funds these outdated relics will have for legislating a moat around their "property". I'd much prefer a kickstarter or patreon-like model where superfans could fund and watch and participate in development.
If you take the thing they want to legally charge for then that is theft.
And if what you want is a new model in a brave New world then one must take the effort. Be the change you want to see. Not by simply stealing from those you disagree with, philosophically, but by disregarding them completely. And then rewarding those that also participate in your same perspective.
It's hard. But I can't justify theft just caused they're assholes. Eventually everyone's the asshole.
You're correct, but it's worse than theft. When you steal a car, just that car is stolen. Piracy devalues the original product...something theft can't really ever do.
"I would happily download a car: zero cost reproduction of useful things makes society as a whole richer."
But how much did it cost to produce the first car? and do you actually think anyone would put that much time and effort into the first car if they didn't a way to make a profit or at least their money back? In your world, technology will only go so far..which is a disservice to humanity.
"The content industry needs to figure out a new business model to adapt to the information age"
They have: streaming services. Your mentality is why we will only have services that we pay for in the future and won't be able to install software or get a Blue ray.
"I'd much prefer a kickstarter or patreon-like model where superfans could fund and watch and participate in development."
Which wouldn't even get close to the amount of money needed to develop this kind of content.
You aren't being rebellious. You are just giving excuses as to why you would rather just download something for free instead of paying for it.
I remember in the 90s the excuse du jour for music piracy was that it would help independent artists. It's only made it so most independent artists can't really make a living anymore and pushed everything to large corporations.
Disney's business model has been destroying the potential of thousands of great artists who failed to reach cultural relevancy because their parents were barely making ends meet and couldn't afford to buy in, and the cultural language is now locked behind a gate with a toll (if it can be licensed at all).
Why are the greedy profit motivations of a giant multinational corporation more important to you than poor children's cultural participation? You aren't being a rational realist, you are just being selfish and classist.
Disney built their business on the back of the public domain. Every single great movie they made builds off the work of others. Now they are trying to silo these once-free properties behind IP laws to shut the door behind themselves.
Can you name single great work of art created by Disney that isn't mostly derivative? Reflect on why you can't: they are monetizers of existing culture, not creators of originality.
Much of culture is private.
Poor people not participating in Disney content doesn't take into account the content on public tv or libruaries that will loan dvds either. The price of a month of Disney+ will make things cheaper as well.
Disney is a company that took folk stories that lived in public domain, packaged it and released as their own. That's ok, the works were public domain anyway.
The problem is that after that, they continue to lobby in a way that no future works will ever enter public domain.
Our constitution says that copyright needs to expire, there is a loophole though, because it doesn't say when it should expire, so every time Mickey Mouse copyright is about to expire they lobby the congress to extend it further.
The copyright originally lasted 10 years, now it's 120 years after author's death.
You sort of have a point, since this is Disney we're considering, but this is a slippery slope.
Most _everything_ is derivative work.
Should I pirate all commercial software that's powered by open source software?
Should I never pay for a modern book with a hero's journey storyline simply because it's not original?
And I shouldn't pay artists for their covers or remixes of other songs? So unoriginal.
And why should I buy tickets to any new Batman movie? Batman's part of our culture and the story is probably taken from the comics.
And I should never profit from my business unless it's MY original idea.
If you dislike Disney (for good reason), then boycott them. But that doesn't give you the _right_ to pirate their content nor should you encourage others to pirate.
If Disney only made derivative movies and didn't lobby to to make IP laws more strict and punitive, I would not think it was immoral to give them your money.
Consumers should consider paying for IP an investment in the creator's future work. If a creator made something you enjoy, fill their pockets so they can make another great thing. If the creator is known to damage society with their profits, giving them money should be avoided.
Does paying for (before viewing) vs pirating a Disney film have any meaningful effect on the quality of future films?
The current system optimizes for movies that look good in a 30-second trailer, because you can't get your money back if the movie is bad. If you really like a movie you pirated, you should buy it to send the signal. I'd argue paying for any movie before you see it contributes to the decline of film as art we've seen in the past ~3 decades.
I wonder how it is to feel so entitled that you see nothing wrong with this - to think that you deserve that content and that all the cast and crew deserve nothing in return.
> the decline of film as art we've seen in the past ~3 decades.
You must also have a very narrow definition of art to believe this.
Actor residuals are often pretty paltry if they get any, unless they are a huge name.
The people you care about have already been paid - almost always at a flat rate.
Director and writers get some residuals, typically in the 3-5% range.
Vast majority of what you're paying goes straight to the movie studios. Some of that is banked for future productions. Much of it is pocketed by execs like Harvey Weinstein.
I would love to see reform in movie financing make more of the results of a film's success end up in the pockets of creatives, but that isn't how the industry works currently.
I think there is a great opportunity for a startup in patreon's footsteps that allows an audience to 'tip' the cast and crew directly, bypassing the studios. I think the 'leaderboards' of what films/roles get the most tips would be a much better signal of quality than most film review aggregation sites or the Oscars. Would also be cool to be able to sort films by donations to specific roles, ex. set design, costuming, lighting, FX etc.
There are plenty of options, like going to your public library, that don't involve copyright infringement.
How are poor children able to download a movie illegally from the Internet, yet can't don't have any money to purchase it legally?
"Why are the greedy profit motivations of a giant multinational corporation more important to you than poor children's cultural participation? You aren't being a rational realist, you are just being selfish and classist."
You could say the same thing about anything: you are depriving a poor family a home if they can't move into yours without paying you, you greedy classist!
"Disney built their business on the back of the public domain. Every single great movie they made builds off the work of others."
Yet, the public domain movie wasn't nearly as popular nor do we even remember them. This means they added value. You also failed to mention all of the jobs Disney provides. Should all of these people be deprived a living (and possibly lose their homes?
"Can you name single great work of art created by Disney that isn't mostly derivative? Reflect on why you can't: they are monetizers of existing culture, not creators of originality."
Can you name the original works? If not, they probably weren't that good.
Independent music was more popular in the early 2000s when piracy was high. You share music for it to be successful. With streaming independent music gets lost and crowded out if it exists on the platform.
The idea that piracy isn't stealing is nonsense. Why don't you try creating something, then having someone rip it off against your will, plaster it all over their ad-supported platform and flip you the bird when you ask for a share of proceeds.
I like that as a minimally-coercive incentive: everyone gets access, but you can pay to access it a week sooner. This is the most common model used by Youtubers AFAICT.
I have had my content "stolen". Someone in China likely made more off the game I wrote than I did: good for them, I would have never been able to reach that market. I was focused on making a quality web-game and they iframed it with ads. Didn't hurt me a bit - even helped a bit because I continued getting analytics from these new users. My inability to create a self-perpetuating monetization strategy for my game does not mean that I'm owed anything: if people donated more I would have worked on it longer, but they didn't so I didn't. Fond memories for everyone involved.
I view the idea that "nobody should be able to make money from the fruits of my labor" rooted in pettiness and insecurity. If you can consistently create good things at a good pace, people will support you. I didn't meet that bar, got a 'real' job, and that's fine.
The idea that a single work of creation should be able to support someone for years (or even the rest of their lives) is a fantasy that only entered the public zeitgeist in the past few decades: I suspect largely as the result of IP trolls like Disney, MPAA and RIAA.
If your argument is that both theft and piracy make the "owner" of the "property" feel bad, then I don't think that really proves they're the same thing. Neither does the fact that in both cases, someone who did not create the product is profiting from it; it's not a zero-sum game, their profit isn't equal to your loss.
That game was put on torrent sites and people started to write about it and the game became a success.
Piracy can turn a great product that no one knows about into a success.
Most pirates are trying content they would not be willing to buy, which expands the market for most content (provided that content hasn't already been carpetbombed via ads across many media channels so most people already know about it).
If you believe that the default ownership rights to culture already belong to everyone, pirating isn’t theft, it’s a refusal to be deprived of a natural right.
Whether Disney makes crap or not is irrelevant.
Bob Dylan and Elvis Presley both rose to fame by performing cover songs. This was typical up until ~1960's in America.
I agree with you here but people grew up with Disney. Certain people have an affinity for Disney like I’ve never seen for any other brand.
They will bend over backwards to justify watching it, even if it means making some serious moral compromises.
Disclosure, I'm a software engineer. I also own Disney stock. No insider information, just how I'd have planned a huge release like this.
Anyone has idea on their tech stack ? Are they using cloud?
On the other hand, Disney owns Hulu. Why is this a launch day of anything other than the cosmetic parts of the frontend and a new empty copy of some databases? What is there to break that's not already well-established?
Seriously tho, I'd imagine this was a heck of a big lift.
Lots of other new services basically end up being able to “take advantage” of being early market entrances or their own obscurity and then scale with growth.
This is a different beast altogether.
If one is interested in rolling one's own clone of Netflix. there isn't really a tutorial or course to watch to learn how its done. And there very much should be.
The closest you can get is probably Dave Hahn's Day in the Life of a Netflix Engineer series from AWS re:Invent
Maybe Disney would be better off allowing Netflix to handle all these intricacies and just accepting that they're just going to have to let that $9 per month go to someone else.
But before that, it's great marketing:
Our platform is too popular to handle demand currently, is the message
And in general, support for chromecast was very flaky. It usually works the first time, but when you pause or want to play something else, it loses track of what it was casting or that it's even an option at all.
Still, it's to be expected for a new service. I assume they work hard to fix all the bugs. It's nice to have easy access to all Marvel movies and Phineas and Ferb.
As an aside, Disney+'s main draw 'The Mandalorian' is already freely available to download if you know where to look. So, well done Disney, you've totally played into the pirates hands.
I am very curious about the future of Netflix as Disney has way more content and deeper pockets.
Is there any recent article discussing the tech behind Disney+ specifically?
It totally makes no sense to spend any time and resources on DRM. Instead, they should start offering video DRM-free for sale, not just for rent.
The reasons they are pushing this junk are political. As was well explained here: https://www.gog.com/forum/general/introducing_gogcom_drmfree...
Also, surprising to see so many here on HN endorsing DRM junk and those who push it on everyone.
I don't want to go too far on this because I agree with you on DRM, but "doesn't work on Linux" is a non-issue for most consumer products, for whatever reason.
I have to admit I just don't care that much anymore. In the spectrum of things I have the time and energy to really care about, DRM has fallen off the list. I want to watch The Mandalorian, and damn; it was pretty great.
DRM on the other hand is a platform dependent junk. So quite naturally it limits use cases which work with it.
Disney+ was mostly fine all day for everybody I know. I consider it a successful launch by any measure.
You'd basically be preparing for a load spike that you're unlikely to see ever again. It probably makes more sense for most systems to just take the L on day 0 and design for day 1+ instead of designing for day 0 and being overengineered for day 1+.