> How much should you have to pay for unlimited bandwidth, hosting, downloads, user ratings, reviews, feedback, crash logs, showing up in searches, the chance to get featured, and other features like CloudKit etc.?
As others have already pointed out, I'm talking about the fact that Apple charges $100/year to make your software runnable on a Mac, regardless of whether you want to use their app store.
> Where did you get that from?
From the blog post that we're all supposedly discussing: "The next reviewer saw the “blue screen of death” art and said that it conflicts with copyright (it’s Microsoft) as well as simulated error not being allowed. So I changed that too. After that it got arbitrarily rejected for another reason… so at this point I changed so much about the game that it wasn’t even my work anymore. It didn’t reflect any of the things that were important to my work. Simulated error, glitch art, brokeness, historic UI’s are deeply important to me because they reflect a computer history. None of that was allowed. I had to change my games."
> How is that different from Steam, Nintendo, Microsoft and Sony not allowing certain types of content on their platforms?
Steam is a free service that doesn't prevent me from running non-Steam software on my computer.
As for your other examples, I don't think it's different. I think restrictions on user freedom are made worse, not better, by the fact that lots of companies are engaging in them.